From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/bvh_8h.html | 222 +++++++++++++++++++-------------------- 1 file changed, 111 insertions(+), 111 deletions(-) (limited to 'dev/MinGfx/docs/html/bvh_8h.html') diff --git a/dev/MinGfx/docs/html/bvh_8h.html b/dev/MinGfx/docs/html/bvh_8h.html index d87f356..4bab9d8 100644 --- a/dev/MinGfx/docs/html/bvh_8h.html +++ b/dev/MinGfx/docs/html/bvh_8h.html @@ -1,111 +1,111 @@ - - - - - - - -MinGfx Toolkit: src/bvh.h File Reference - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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bvh.h File Reference
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#include "aabb.h"
-#include "point3.h"
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Go to the source code of this file.

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-Classes

class  mingfx::BVH
 A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersection tests by carving up space into a hierarchy of partitions represented in a tree. More...
 
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-Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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- - - - - + + + + + + + +MinGfx Toolkit: src/bvh.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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bvh.h File Reference
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#include "aabb.h"
+#include "point3.h"
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+

Go to the source code of this file.

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+Classes

class  mingfx::BVH
 A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersection tests by carving up space into a hierarchy of partitions represented in a tree. More...
 
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+Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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+ + + + + -- cgit v1.2.3