From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/classmingfx_1_1_color.html | 1058 +++++++++++------------ 1 file changed, 529 insertions(+), 529 deletions(-) (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_color.html') diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_color.html b/dev/MinGfx/docs/html/classmingfx_1_1_color.html index d863be4..00e1307 100644 --- a/dev/MinGfx/docs/html/classmingfx_1_1_color.html +++ b/dev/MinGfx/docs/html/classmingfx_1_1_color.html @@ -1,529 +1,529 @@ - - - - - - - -MinGfx Toolkit: mingfx::Color Class Reference - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::Color Class Reference
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Detailed Description

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Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with OpenGL.

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Example usage:

Color black(0, 0, 0);
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Color white(1, 1, 1);
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Color gray(0.5, 0.5, 0.5);
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Color tranparent_red(1.0, 0.0, 0.0, 0.5);
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Color orange(1.0, 0.65, 0.0);
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float red_component_of_orange = orange[0];
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float green_component_of_orange = orange[1];
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float blue_component_of_orange = orange[2];
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float alpha_component_of_orange = orange[3];
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// Use value_ptr() to send the array of floats directly to OpenGL commands
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glColor4fv(orange.value_ptr());
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Color()
Defaults to black.
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Definition at line 41 of file color.h.

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#include <color.h>

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-Public Member Functions

 Color ()
 Defaults to black. More...
 
 Color (float red, float green, float blue, float alpha=1.0)
 Constructs a color. Alpha defaults to 1.0 (completely opaque) More...
 
 Color (float *p)
 Constructs a point given a pointer to float array. More...
 
 Color (const std::vector< float > &vals)
 Constructs a point given a 3 or 4-element vector of floats. More...
 
 Color (const Color &p)
 Copy constructor. More...
 
virtual ~Color ()
 Color destructor. More...
 
bool operator== (const Color &p) const
 Check for equality. More...
 
bool operator!= (const Color &p) const
 Check for inequality. More...
 
Coloroperator= (const Color &p)
 Assignment operator. More...
 
float operator[] (const int i) const
 Accesses the ith component of the color, stored in RGBA order. More...
 
float & operator[] (const int i)
 Accesses the ith coordinate of the color, stored in RGBA order. More...
 
const float * value_ptr () const
 Returns a const pointer to the raw data array. More...
 
std::vector< float > ToVector () const
 
Color Lerp (const Color &b, float alpha) const
 Linear interpolation between this color and another. Alpha=0.0 returns this color, and alpha=1.0 returns the other color, other values blend between the two via a linear interpolation on each color channel. More...
 
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-Static Public Member Functions

static Color Lerp (const Color &a, const Color &b, float alpha)
 Linear interpolation between two colors. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two via a linear interpolation on each color channel. More...
 
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Constructor & Destructor Documentation

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◆ Color() [1/5]

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mingfx::Color::Color ()
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Defaults to black.

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◆ Color() [2/5]

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mingfx::Color::Color (float red,
float green,
float blue,
float alpha = 1.0 
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Constructs a color. Alpha defaults to 1.0 (completely opaque)

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◆ Color() [3/5]

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mingfx::Color::Color (float * p)
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Constructs a point given a pointer to float array.

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◆ Color() [4/5]

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mingfx::Color::Color (const std::vector< float > & vals)
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Constructs a point given a 3 or 4-element vector of floats.

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◆ Color() [5/5]

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mingfx::Color::Color (const Colorp)
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Copy constructor.

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◆ ~Color()

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virtual mingfx::Color::~Color ()
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Color destructor.

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Member Function Documentation

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◆ Lerp() [1/2]

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static Color mingfx::Color::Lerp (const Colora,
const Colorb,
float alpha 
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Linear interpolation between two colors. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two via a linear interpolation on each color channel.

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◆ Lerp() [2/2]

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Color mingfx::Color::Lerp (const Colorb,
float alpha 
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Linear interpolation between this color and another. Alpha=0.0 returns this color, and alpha=1.0 returns the other color, other values blend between the two via a linear interpolation on each color channel.

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◆ operator!=()

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bool mingfx::Color::operator!= (const Colorp) const
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Check for inequality.

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◆ operator=()

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Color& mingfx::Color::operator= (const Colorp)
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Assignment operator.

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◆ operator==()

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bool mingfx::Color::operator== (const Colorp) const
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Check for equality.

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◆ operator[]() [1/2]

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float& mingfx::Color::operator[] (const int i)
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Accesses the ith coordinate of the color, stored in RGBA order.

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◆ operator[]() [2/2]

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float mingfx::Color::operator[] (const int i) const
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Accesses the ith component of the color, stored in RGBA order.

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◆ ToVector()

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std::vector<float> mingfx::Color::ToVector () const
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◆ value_ptr()

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const float* mingfx::Color::value_ptr () const
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Returns a const pointer to the raw data array.

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The documentation for this class was generated from the following file: -
- - - - - + + + + + + + +MinGfx Toolkit: mingfx::Color Class Reference + + + + + + + + + + + + +
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+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
mingfx::Color Class Reference
+
+
+

Detailed Description

+

Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with OpenGL.

+

Example usage:

Color black(0, 0, 0);
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Color white(1, 1, 1);
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Color gray(0.5, 0.5, 0.5);
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Color tranparent_red(1.0, 0.0, 0.0, 0.5);
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Color orange(1.0, 0.65, 0.0);
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float red_component_of_orange = orange[0];
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float green_component_of_orange = orange[1];
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float blue_component_of_orange = orange[2];
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float alpha_component_of_orange = orange[3];
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// Use value_ptr() to send the array of floats directly to OpenGL commands
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glColor4fv(orange.value_ptr());
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Color()
Defaults to black.
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Definition at line 41 of file color.h.

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#include <color.h>

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+Public Member Functions

 Color ()
 Defaults to black. More...
 
 Color (float red, float green, float blue, float alpha=1.0)
 Constructs a color. Alpha defaults to 1.0 (completely opaque) More...
 
 Color (float *p)
 Constructs a point given a pointer to float array. More...
 
 Color (const std::vector< float > &vals)
 Constructs a point given a 3 or 4-element vector of floats. More...
 
 Color (const Color &p)
 Copy constructor. More...
 
virtual ~Color ()
 Color destructor. More...
 
bool operator== (const Color &p) const
 Check for equality. More...
 
bool operator!= (const Color &p) const
 Check for inequality. More...
 
Coloroperator= (const Color &p)
 Assignment operator. More...
 
float operator[] (const int i) const
 Accesses the ith component of the color, stored in RGBA order. More...
 
float & operator[] (const int i)
 Accesses the ith coordinate of the color, stored in RGBA order. More...
 
const float * value_ptr () const
 Returns a const pointer to the raw data array. More...
 
std::vector< float > ToVector () const
 
Color Lerp (const Color &b, float alpha) const
 Linear interpolation between this color and another. Alpha=0.0 returns this color, and alpha=1.0 returns the other color, other values blend between the two via a linear interpolation on each color channel. More...
 
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+Static Public Member Functions

static Color Lerp (const Color &a, const Color &b, float alpha)
 Linear interpolation between two colors. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two via a linear interpolation on each color channel. More...
 
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Constructor & Destructor Documentation

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◆ Color() [1/5]

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mingfx::Color::Color ()
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Defaults to black.

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◆ Color() [2/5]

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mingfx::Color::Color (float red,
float green,
float blue,
float alpha = 1.0 
)
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Constructs a color. Alpha defaults to 1.0 (completely opaque)

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◆ Color() [3/5]

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mingfx::Color::Color (float * p)
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Constructs a point given a pointer to float array.

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◆ Color() [4/5]

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mingfx::Color::Color (const std::vector< float > & vals)
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Constructs a point given a 3 or 4-element vector of floats.

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◆ Color() [5/5]

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mingfx::Color::Color (const Colorp)
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Copy constructor.

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◆ ~Color()

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virtual mingfx::Color::~Color ()
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Color destructor.

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Member Function Documentation

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◆ Lerp() [1/2]

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static Color mingfx::Color::Lerp (const Colora,
const Colorb,
float alpha 
)
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Linear interpolation between two colors. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two via a linear interpolation on each color channel.

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◆ Lerp() [2/2]

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Color mingfx::Color::Lerp (const Colorb,
float alpha 
) const
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Linear interpolation between this color and another. Alpha=0.0 returns this color, and alpha=1.0 returns the other color, other values blend between the two via a linear interpolation on each color channel.

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◆ operator!=()

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bool mingfx::Color::operator!= (const Colorp) const
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Check for inequality.

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◆ operator=()

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Color& mingfx::Color::operator= (const Colorp)
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Assignment operator.

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◆ operator==()

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bool mingfx::Color::operator== (const Colorp) const
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Check for equality.

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◆ operator[]() [1/2]

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float& mingfx::Color::operator[] (const int i)
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Accesses the ith coordinate of the color, stored in RGBA order.

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◆ operator[]() [2/2]

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float mingfx::Color::operator[] (const int i) const
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Accesses the ith component of the color, stored in RGBA order.

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◆ ToVector()

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std::vector<float> mingfx::Color::ToVector () const
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◆ value_ptr()

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const float* mingfx::Color::value_ptr () const
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Returns a const pointer to the raw data array.

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The documentation for this class was generated from the following file: +
+ + + + + -- cgit v1.2.3