From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- .../html/classmingfx_1_1_gfx_math-members.html | 214 ++++++++++----------- 1 file changed, 107 insertions(+), 107 deletions(-) (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_gfx_math-members.html') diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_gfx_math-members.html b/dev/MinGfx/docs/html/classmingfx_1_1_gfx_math-members.html index f0ee0f2..79e87fe 100644 --- a/dev/MinGfx/docs/html/classmingfx_1_1_gfx_math-members.html +++ b/dev/MinGfx/docs/html/classmingfx_1_1_gfx_math-members.html @@ -1,107 +1,107 @@ - - - - - - - -MinGfx Toolkit: Member List - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::GfxMath Member List
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This is the complete list of members for mingfx::GfxMath, including all inherited members.

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Clamp(float x, float a, float b)mingfx::GfxMathstatic
HALF_PImingfx::GfxMathstatic
iLerp(int a, int b, float alpha)mingfx::GfxMathstatic
Lerp(float a, float b, float alpha)mingfx::GfxMathstatic
PImingfx::GfxMathstatic
ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth)mingfx::GfxMathstatic
ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt)mingfx::GfxMathstatic
ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ)mingfx::GfxMathstatic
ToDegrees(float radians)mingfx::GfxMathstatic
ToDegrees(Vector3 radians)mingfx::GfxMathstatic
ToRadians(float degrees)mingfx::GfxMathstatic
ToRadians(Vector3 degrees)mingfx::GfxMathstatic
TWO_PImingfx::GfxMathstatic
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::GfxMath Member List
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This is the complete list of members for mingfx::GfxMath, including all inherited members.

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Clamp(float x, float a, float b)mingfx::GfxMathstatic
HALF_PImingfx::GfxMathstatic
iLerp(int a, int b, float alpha)mingfx::GfxMathstatic
Lerp(float a, float b, float alpha)mingfx::GfxMathstatic
PImingfx::GfxMathstatic
ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth)mingfx::GfxMathstatic
ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt)mingfx::GfxMathstatic
ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ)mingfx::GfxMathstatic
ToDegrees(float radians)mingfx::GfxMathstatic
ToDegrees(Vector3 radians)mingfx::GfxMathstatic
ToRadians(float degrees)mingfx::GfxMathstatic
ToRadians(Vector3 degrees)mingfx::GfxMathstatic
TWO_PImingfx::GfxMathstatic
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