From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/classmingfx_1_1_point2.html | 1300 +++++++++++----------- 1 file changed, 650 insertions(+), 650 deletions(-) (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_point2.html') diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_point2.html b/dev/MinGfx/docs/html/classmingfx_1_1_point2.html index 4d53aa7..1d19c3d 100644 --- a/dev/MinGfx/docs/html/classmingfx_1_1_point2.html +++ b/dev/MinGfx/docs/html/classmingfx_1_1_point2.html @@ -1,650 +1,650 @@ - - - - - - - -MinGfx Toolkit: mingfx::Point2 Class Reference - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::Point2 Class Reference
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Detailed Description

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A 2D Point with floating point coordinates, used for storing 2D texture coordinates, screen-space graphics, and mouse input.

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Definition at line 28 of file point2.h.

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#include <point2.h>

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-Public Member Functions

 Point2 ()
 Default point at the origin. More...
 
 Point2 (float x, float y)
 Constructs a point given (x,y,1), where the 1 comes from the use of homogeneous coordinates in computer graphics. More...
 
 Point2 (float *p)
 Constructs a point given a pointer to x,y data. More...
 
 Point2 (const Point2 &p)
 Copy constructor for point. More...
 
virtual ~Point2 ()
 Point destructor. More...
 
bool operator== (const Point2 &p) const
 Check for "equality", taking floating point imprecision into account. More...
 
bool operator!= (const Point2 &p) const
 Check for "inequality", taking floating point imprecision into account. More...
 
Point2operator= (const Point2 &p)
 Assignment operator. More...
 
float operator[] (const int i) const
 Read only access to the ith coordinate of the point. More...
 
float & operator[] (const int i)
 Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coordinate rather than just request its value. Example: More...
 
float x () const
 Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1.0; form if you need to set the value. More...
 
float y () const
 Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1.0; form if you need to set the value. More...
 
float w () const
 In homogeneous coordinates, the w coordinate for all points is 1.0. More...
 
const float * value_ptr () const
 Returns a const pointer to the raw data array. More...
 
Point2 Lerp (const Point2 &b, float alpha) const
 Linear interpolation between this point and another. Alpha=0.0 returns this point, and alpha=1.0 returns the other point, other values blend between the two. More...
 
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-Static Public Member Functions

static const Point2Origin ()
 (0,0) - a shortcut for a special point that is frequently needed More...
 
static const Point2Zero ()
 (0,0) - a shortcut for a special point that is frequently needed More...
 
static const Point2One ()
 (1,1) - a shortcut for a special point that is frequently needed More...
 
static Point2 Lerp (const Point2 &a, const Point2 &b, float alpha)
 Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two. More...
 
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Constructor & Destructor Documentation

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◆ Point2() [1/4]

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mingfx::Point2::Point2 ()
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Default point at the origin.

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◆ Point2() [2/4]

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mingfx::Point2::Point2 (float x,
float y 
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Constructs a point given (x,y,1), where the 1 comes from the use of homogeneous coordinates in computer graphics.

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◆ Point2() [3/4]

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mingfx::Point2::Point2 (float * p)
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Constructs a point given a pointer to x,y data.

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◆ Point2() [4/4]

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mingfx::Point2::Point2 (const Point2p)
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Copy constructor for point.

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◆ ~Point2()

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virtual mingfx::Point2::~Point2 ()
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Point destructor.

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Member Function Documentation

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◆ Lerp() [1/2]

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static Point2 mingfx::Point2::Lerp (const Point2a,
const Point2b,
float alpha 
)
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Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two.

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◆ Lerp() [2/2]

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Point2 mingfx::Point2::Lerp (const Point2b,
float alpha 
) const
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Linear interpolation between this point and another. Alpha=0.0 returns this point, and alpha=1.0 returns the other point, other values blend between the two.

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◆ One()

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static const Point2& mingfx::Point2::One ()
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(1,1) - a shortcut for a special point that is frequently needed

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◆ operator!=()

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bool mingfx::Point2::operator!= (const Point2p) const
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Check for "inequality", taking floating point imprecision into account.

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◆ operator=()

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Point2& mingfx::Point2::operator= (const Point2p)
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Assignment operator.

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◆ operator==()

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bool mingfx::Point2::operator== (const Point2p) const
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Check for "equality", taking floating point imprecision into account.

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◆ operator[]() [1/2]

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float& mingfx::Point2::operator[] (const int i)
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Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coordinate rather than just request its value. Example:

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a[0] = 5.0; // set the x-coordinate of the point
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Point2()
Default point at the origin.
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◆ operator[]() [2/2]

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float mingfx::Point2::operator[] (const int i) const
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Read only access to the ith coordinate of the point.

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◆ Origin()

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static const Point2& mingfx::Point2::Origin ()
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(0,0) - a shortcut for a special point that is frequently needed

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◆ value_ptr()

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const float* mingfx::Point2::value_ptr () const
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Returns a const pointer to the raw data array.

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◆ w()

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float mingfx::Point2::w () const
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In homogeneous coordinates, the w coordinate for all points is 1.0.

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Definition at line 76 of file point2.h.

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◆ x()

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float mingfx::Point2::x () const
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Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1.0; form if you need to set the value.

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Definition at line 69 of file point2.h.

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◆ y()

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float mingfx::Point2::y () const
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Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1.0; form if you need to set the value.

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Definition at line 73 of file point2.h.

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◆ Zero()

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static const Point2& mingfx::Point2::Zero ()
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(0,0) - a shortcut for a special point that is frequently needed

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The documentation for this class was generated from the following file: -
- - - - - + + + + + + + +MinGfx Toolkit: mingfx::Point2 Class Reference + + + + + + + + + + + + +
+
+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
mingfx::Point2 Class Reference
+
+
+

Detailed Description

+

A 2D Point with floating point coordinates, used for storing 2D texture coordinates, screen-space graphics, and mouse input.

+ +

Definition at line 28 of file point2.h.

+
+

#include <point2.h>

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+Public Member Functions

 Point2 ()
 Default point at the origin. More...
 
 Point2 (float x, float y)
 Constructs a point given (x,y,1), where the 1 comes from the use of homogeneous coordinates in computer graphics. More...
 
 Point2 (float *p)
 Constructs a point given a pointer to x,y data. More...
 
 Point2 (const Point2 &p)
 Copy constructor for point. More...
 
virtual ~Point2 ()
 Point destructor. More...
 
bool operator== (const Point2 &p) const
 Check for "equality", taking floating point imprecision into account. More...
 
bool operator!= (const Point2 &p) const
 Check for "inequality", taking floating point imprecision into account. More...
 
Point2operator= (const Point2 &p)
 Assignment operator. More...
 
float operator[] (const int i) const
 Read only access to the ith coordinate of the point. More...
 
float & operator[] (const int i)
 Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coordinate rather than just request its value. Example: More...
 
float x () const
 Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1.0; form if you need to set the value. More...
 
float y () const
 Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1.0; form if you need to set the value. More...
 
float w () const
 In homogeneous coordinates, the w coordinate for all points is 1.0. More...
 
const float * value_ptr () const
 Returns a const pointer to the raw data array. More...
 
Point2 Lerp (const Point2 &b, float alpha) const
 Linear interpolation between this point and another. Alpha=0.0 returns this point, and alpha=1.0 returns the other point, other values blend between the two. More...
 
+ + + + + + + + + + + + + +

+Static Public Member Functions

static const Point2Origin ()
 (0,0) - a shortcut for a special point that is frequently needed More...
 
static const Point2Zero ()
 (0,0) - a shortcut for a special point that is frequently needed More...
 
static const Point2One ()
 (1,1) - a shortcut for a special point that is frequently needed More...
 
static Point2 Lerp (const Point2 &a, const Point2 &b, float alpha)
 Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two. More...
 
+

Constructor & Destructor Documentation

+ +

◆ Point2() [1/4]

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mingfx::Point2::Point2 ()
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Default point at the origin.

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◆ Point2() [2/4]

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mingfx::Point2::Point2 (float x,
float y 
)
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Constructs a point given (x,y,1), where the 1 comes from the use of homogeneous coordinates in computer graphics.

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◆ Point2() [3/4]

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mingfx::Point2::Point2 (float * p)
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Constructs a point given a pointer to x,y data.

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◆ Point2() [4/4]

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mingfx::Point2::Point2 (const Point2p)
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Copy constructor for point.

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◆ ~Point2()

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virtual mingfx::Point2::~Point2 ()
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+virtual
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Point destructor.

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Member Function Documentation

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◆ Lerp() [1/2]

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static Point2 mingfx::Point2::Lerp (const Point2a,
const Point2b,
float alpha 
)
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+static
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+ +

Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two.

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◆ Lerp() [2/2]

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Point2 mingfx::Point2::Lerp (const Point2b,
float alpha 
) const
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Linear interpolation between this point and another. Alpha=0.0 returns this point, and alpha=1.0 returns the other point, other values blend between the two.

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◆ One()

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static const Point2& mingfx::Point2::One ()
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+static
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(1,1) - a shortcut for a special point that is frequently needed

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◆ operator!=()

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bool mingfx::Point2::operator!= (const Point2p) const
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Check for "inequality", taking floating point imprecision into account.

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◆ operator=()

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Point2& mingfx::Point2::operator= (const Point2p)
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Assignment operator.

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◆ operator==()

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bool mingfx::Point2::operator== (const Point2p) const
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Check for "equality", taking floating point imprecision into account.

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◆ operator[]() [1/2]

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float& mingfx::Point2::operator[] (const int i)
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+ +

Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coordinate rather than just request its value. Example:

+
+
a[0] = 5.0; // set the x-coordinate of the point
+
Point2()
Default point at the origin.
+
+
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◆ operator[]() [2/2]

+ +
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float mingfx::Point2::operator[] (const int i) const
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Read only access to the ith coordinate of the point.

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◆ Origin()

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static const Point2& mingfx::Point2::Origin ()
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+static
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(0,0) - a shortcut for a special point that is frequently needed

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◆ value_ptr()

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const float* mingfx::Point2::value_ptr () const
+
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Returns a const pointer to the raw data array.

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◆ w()

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float mingfx::Point2::w () const
+
+inline
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In homogeneous coordinates, the w coordinate for all points is 1.0.

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Definition at line 76 of file point2.h.

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◆ x()

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float mingfx::Point2::x () const
+
+inline
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Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1.0; form if you need to set the value.

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Definition at line 69 of file point2.h.

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◆ y()

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float mingfx::Point2::y () const
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+inline
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Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1.0; form if you need to set the value.

+ +

Definition at line 73 of file point2.h.

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◆ Zero()

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static const Point2& mingfx::Point2::Zero ()
+
+static
+
+ +

(0,0) - a shortcut for a special point that is frequently needed

+ +
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+
The documentation for this class was generated from the following file: +
+ + + + + -- cgit v1.2.3