From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- .../docs/html/classmingfx_1_1_ray-members.html | 220 ++++++++++----------- 1 file changed, 110 insertions(+), 110 deletions(-) (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_ray-members.html') diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_ray-members.html b/dev/MinGfx/docs/html/classmingfx_1_1_ray-members.html index f27cee9..ddae770 100644 --- a/dev/MinGfx/docs/html/classmingfx_1_1_ray-members.html +++ b/dev/MinGfx/docs/html/classmingfx_1_1_ray-members.html @@ -1,110 +1,110 @@ - - - - - - - -MinGfx Toolkit: Member List - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::Ray Member List
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This is the complete list of members for mingfx::Ray, including all inherited members.

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direction() constmingfx::Ray
FastIntersectMesh(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) constmingfx::Ray
IntersectAABB(const AABB &box, float *iTime) constmingfx::Ray
IntersectMesh(const Mesh &mesh, float *iTime, Point3 *iPoint, int *iTriangleID) constmingfx::Ray
IntersectPlane(const Point3 &planePt, const Vector3 &planeNormal, float *iTime, Point3 *iPoint) constmingfx::Ray
IntersectQuad(const Point3 &v1, const Point3 &v2, const Point3 &v3, const Point3 &v4, float *iTime, Point3 *iPoint) constmingfx::Ray
IntersectSphere(const Point3 &center, float radius, float *iTime, Point3 *iPoint) constmingfx::Ray
IntersectTriangle(const Point3 &v1, const Point3 &v2, const Point3 &v3, float *iTime, Point3 *iPoint) constmingfx::Ray
Length() constmingfx::Ray
operator!=(const Ray &other) constmingfx::Ray
operator==(const Ray &other) constmingfx::Ray
origin() constmingfx::Ray
Ray()mingfx::Ray
Ray(const Point3 &origin, const Vector3 &direction)mingfx::Ray
set(Point3 newOrigin, Vector3 newDir)mingfx::Ray
~Ray()mingfx::Rayvirtual
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::Ray Member List
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This is the complete list of members for mingfx::Ray, including all inherited members.

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direction() constmingfx::Ray
FastIntersectMesh(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) constmingfx::Ray
IntersectAABB(const AABB &box, float *iTime) constmingfx::Ray
IntersectMesh(const Mesh &mesh, float *iTime, Point3 *iPoint, int *iTriangleID) constmingfx::Ray
IntersectPlane(const Point3 &planePt, const Vector3 &planeNormal, float *iTime, Point3 *iPoint) constmingfx::Ray
IntersectQuad(const Point3 &v1, const Point3 &v2, const Point3 &v3, const Point3 &v4, float *iTime, Point3 *iPoint) constmingfx::Ray
IntersectSphere(const Point3 &center, float radius, float *iTime, Point3 *iPoint) constmingfx::Ray
IntersectTriangle(const Point3 &v1, const Point3 &v2, const Point3 &v3, float *iTime, Point3 *iPoint) constmingfx::Ray
Length() constmingfx::Ray
operator!=(const Ray &other) constmingfx::Ray
operator==(const Ray &other) constmingfx::Ray
origin() constmingfx::Ray
Ray()mingfx::Ray
Ray(const Point3 &origin, const Vector3 &direction)mingfx::Ray
set(Point3 newOrigin, Vector3 newDir)mingfx::Ray
~Ray()mingfx::Rayvirtual
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