From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- .../classmingfx_1_1_shader_program-members.html | 254 ++++++++++----------- 1 file changed, 127 insertions(+), 127 deletions(-) (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html') diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html b/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html index 1964ba3..dd975d1 100644 --- a/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html +++ b/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html @@ -1,127 +1,127 @@ - - - - - - - -MinGfx Toolkit: Member List - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::ShaderProgram Member List
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This is the complete list of members for mingfx::ShaderProgram, including all inherited members.

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AddFragmentShaderFromFile(const std::string &file)mingfx::ShaderProgram
AddFragmentShaderFromSource(const std::string &code)mingfx::ShaderProgram
AddVertexShaderFromFile(const std::string &file)mingfx::ShaderProgram
AddVertexShaderFromSource(const std::string &code)mingfx::ShaderProgram
BindTexture(const std::string &name, const Texture2D &tex)mingfx::ShaderProgram
BindTexture(const std::string &name, const Texture2D &tex, int texUnit)mingfx::ShaderProgram
initialized()mingfx::ShaderProgram
LinkProgram()mingfx::ShaderProgram
SetUniform(const std::string &name, const Point2 &p)mingfx::ShaderProgram
SetUniform(const std::string &name, const Vector2 &v)mingfx::ShaderProgram
SetUniform(const std::string &name, const Point3 &p)mingfx::ShaderProgram
SetUniform(const std::string &name, const Vector3 &v)mingfx::ShaderProgram
SetUniform(const std::string &name, const Matrix4 &m)mingfx::ShaderProgram
SetUniform(const std::string &name, const Color &c)mingfx::ShaderProgram
SetUniform(const std::string &name, int i)mingfx::ShaderProgram
SetUniform(const std::string &name, unsigned int ui)mingfx::ShaderProgram
SetUniform(const std::string &name, float f)mingfx::ShaderProgram
SetUniformArray1(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray1(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray1(const std::string &name, float *f, int count)mingfx::ShaderProgram
SetUniformArray2(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray2(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray2(const std::string &name, float *f, int count)mingfx::ShaderProgram
SetUniformArray3(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray3(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray3(const std::string &name, float *f, int count)mingfx::ShaderProgram
SetUniformArray4(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray4(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray4(const std::string &name, float *f, int count)mingfx::ShaderProgram
ShaderProgram()mingfx::ShaderProgram
StopProgram()mingfx::ShaderProgram
UseProgram()mingfx::ShaderProgram
~ShaderProgram()mingfx::ShaderProgramvirtual
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx::ShaderProgram Member List
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This is the complete list of members for mingfx::ShaderProgram, including all inherited members.

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AddFragmentShaderFromFile(const std::string &file)mingfx::ShaderProgram
AddFragmentShaderFromSource(const std::string &code)mingfx::ShaderProgram
AddVertexShaderFromFile(const std::string &file)mingfx::ShaderProgram
AddVertexShaderFromSource(const std::string &code)mingfx::ShaderProgram
BindTexture(const std::string &name, const Texture2D &tex)mingfx::ShaderProgram
BindTexture(const std::string &name, const Texture2D &tex, int texUnit)mingfx::ShaderProgram
initialized()mingfx::ShaderProgram
LinkProgram()mingfx::ShaderProgram
SetUniform(const std::string &name, const Point2 &p)mingfx::ShaderProgram
SetUniform(const std::string &name, const Vector2 &v)mingfx::ShaderProgram
SetUniform(const std::string &name, const Point3 &p)mingfx::ShaderProgram
SetUniform(const std::string &name, const Vector3 &v)mingfx::ShaderProgram
SetUniform(const std::string &name, const Matrix4 &m)mingfx::ShaderProgram
SetUniform(const std::string &name, const Color &c)mingfx::ShaderProgram
SetUniform(const std::string &name, int i)mingfx::ShaderProgram
SetUniform(const std::string &name, unsigned int ui)mingfx::ShaderProgram
SetUniform(const std::string &name, float f)mingfx::ShaderProgram
SetUniformArray1(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray1(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray1(const std::string &name, float *f, int count)mingfx::ShaderProgram
SetUniformArray2(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray2(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray2(const std::string &name, float *f, int count)mingfx::ShaderProgram
SetUniformArray3(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray3(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray3(const std::string &name, float *f, int count)mingfx::ShaderProgram
SetUniformArray4(const std::string &name, int *i, int count)mingfx::ShaderProgram
SetUniformArray4(const std::string &name, unsigned int *ui, int count)mingfx::ShaderProgram
SetUniformArray4(const std::string &name, float *f, int count)mingfx::ShaderProgram
ShaderProgram()mingfx::ShaderProgram
StopProgram()mingfx::ShaderProgram
UseProgram()mingfx::ShaderProgram
~ShaderProgram()mingfx::ShaderProgramvirtual
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