From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/craft__cam_8h_source.html | 422 ++++++++++++------------- 1 file changed, 211 insertions(+), 211 deletions(-) (limited to 'dev/MinGfx/docs/html/craft__cam_8h_source.html') diff --git a/dev/MinGfx/docs/html/craft__cam_8h_source.html b/dev/MinGfx/docs/html/craft__cam_8h_source.html index 289eb02..527bf4a 100644 --- a/dev/MinGfx/docs/html/craft__cam_8h_source.html +++ b/dev/MinGfx/docs/html/craft__cam_8h_source.html @@ -1,211 +1,211 @@ - - - - - - - -MinGfx Toolkit: src/craft_cam.h Source File - - - - - - - - - - - - -
-
- - - - - - -
-
MinGfx Toolkit -  1.0 -
-
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
-
-
- - - - - - - - -
-
- - -
- -
- - -
-
-
-
craft_cam.h
-
-
-Go to the documentation of this file.
1 /*
-
2  This file is part of the MinGfx Project.
-
3 
-
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
-
5  All Rights Reserved.
-
6 
-
7  Original Author(s) of this File:
-
8  Dan Keefe, 2018, University of Minnesota
-
9 
-
10  Author(s) of Significant Updates/Modifications to the File:
-
11  ...
-
12  */
-
13 
-
14 #ifndef SRC_CRAFT_CAM_H_
-
15 #define SRC_CRAFT_CAM_H_
-
16 
-
17 #include "point2.h"
-
18 #include "matrix4.h"
-
19 #include "vector2.h"
-
20 
-
21 
-
22 namespace mingfx {
-
23 
-
24 
-
79 class CraftCam {
-
80 public:
-
81 
- -
84 
-
86  CraftCam(const Matrix4 &initial_view_matrix);
-
87 
-
88  virtual ~CraftCam();
-
89 
-
90 
-
91  // To make the interaction work, the following set of functions need to be
-
92  // called from your GraphicsApp or whatever main application class you use
-
93  // to receive user input events and a draw callback.
-
94 
-
104  void UpdateSimulation(double dt, GLFWwindow *window_ptr);
-
105 
-
106 
-
125  void OnMouseMove(const Vector2 &normalized_mouse_delta);
-
126 
-
127 
- -
138 
-
139 
- -
143 
- -
147 
-
148 
-
153  void UpdateHeight(float new_y_value);
-
154 
-
155 
-
156  // -------------
-
157 
- -
161 
-
162 
- -
168 
-
173  void set_translation_scale(float s);
-
174 
-
179  float rotation_scale();
-
180 
-
185  void set_rotation_scale(float s);
-
186 
-
190  float look_scale();
-
191 
-
195  void set_look_scale(float s);
-
196 
-
197 private:
-
198 
-
199  void WalkForward(double dt);
-
200  void WalkBackward(double dt);
-
201  void RotateLeft(double dt);
-
202  void RotateRight(double dt);
-
203  void LookWithMouse(const Vector2 &mouse_delta);
-
204 
-
205  float t_scale_;
-
206  float r_scale_;
-
207  float l_scale_;
-
208  float yaw_;
-
209  float pitch_;
-
210  Matrix4 base_head_;
-
211  Matrix4 added_rot_;
-
212 };
-
213 
-
214 
-
215 } // end namespace
-
216 
-
217 #endif
-
218 
-
219 
-
This implements a user interface for controlling the camera with the mouse.
Definition: craft_cam.h:79
-
void set_look_scale(float s)
This is the scale factor used to speed up / slow down looking around when moving the head with the mo...
-
void set_translation_scale(float s)
This is the scale factor used to speed up / slow down forward/backward translation when walking for t...
-
void UpdateSimulation(double dt, GLFWwindow *window_ptr)
Call this from your app's UpdateSimulation() method. This tells the camera to simulate walking based ...
-
Vector3 look()
Returns the look direction (i.e., -Z axis of the camera matrix) in world space coordinates.
-
void set_rotation_scale(float s)
This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...
-
void set_view_matrix(Matrix4 view_matrix)
This is not required, but you may use this if you wish to set an initial view matrix or reset the vie...
-
Point3 eye()
Returns the "eye" point (i.e., focal point) of the camera in world space coordinates.
-
void OnMouseMove(const Vector2 &normalized_mouse_delta)
Call this from your app's OnMouseMove() or On*MouseDrag() method. Use OnMouseMove() if you want to al...
-
virtual ~CraftCam()
-
float translation_scale()
This is the scale factor used to speed up / slow down forward/backward translation when walking for t...
-
float look_scale()
This is the scale factor used to speed up / slow down looking around when moving the head with the mo...
-
float rotation_scale()
This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...
-
CraftCam(const Matrix4 &initial_view_matrix)
Creates a CraftCam object with the supplied initial view matrix.
-
Matrix4 view_matrix()
Access the camera view matrix created by the CraftCam interactions via this method and use it to draw...
-
CraftCam()
Creates a CraftCam object with an initial view matrix = identity.
-
void UpdateHeight(float new_y_value)
Sets the y value of the camera (i.e., the height). If you want to set the entire view matrix,...
-
A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...
Definition: matrix4.h:50
-
A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...
Definition: point3.h:52
-
A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...
Definition: vector2.h:28
-
A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...
Definition: vector3.h:62
- -
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
- - -
- - - - - + + + + + + + +MinGfx Toolkit: src/craft_cam.h Source File + + + + + + + + + + + + +
+
+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+
+
craft_cam.h
+
+
+Go to the documentation of this file.
1 /*
+
2  This file is part of the MinGfx Project.
+
3 
+
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
+
5  All Rights Reserved.
+
6 
+
7  Original Author(s) of this File:
+
8  Dan Keefe, 2018, University of Minnesota
+
9 
+
10  Author(s) of Significant Updates/Modifications to the File:
+
11  ...
+
12  */
+
13 
+
14 #ifndef SRC_CRAFT_CAM_H_
+
15 #define SRC_CRAFT_CAM_H_
+
16 
+
17 #include "point2.h"
+
18 #include "matrix4.h"
+
19 #include "vector2.h"
+
20 
+
21 
+
22 namespace mingfx {
+
23 
+
24 
+
79 class CraftCam {
+
80 public:
+
81 
+ +
84 
+
86  CraftCam(const Matrix4 &initial_view_matrix);
+
87 
+
88  virtual ~CraftCam();
+
89 
+
90 
+
91  // To make the interaction work, the following set of functions need to be
+
92  // called from your GraphicsApp or whatever main application class you use
+
93  // to receive user input events and a draw callback.
+
94 
+
104  void UpdateSimulation(double dt, GLFWwindow *window_ptr);
+
105 
+
106 
+
125  void OnMouseMove(const Vector2 &normalized_mouse_delta);
+
126 
+
127 
+ +
138 
+
139 
+ +
143 
+ +
147 
+
148 
+
153  void UpdateHeight(float new_y_value);
+
154 
+
155 
+
156  // -------------
+
157 
+ +
161 
+
162 
+ +
168 
+
173  void set_translation_scale(float s);
+
174 
+
179  float rotation_scale();
+
180 
+
185  void set_rotation_scale(float s);
+
186 
+
190  float look_scale();
+
191 
+
195  void set_look_scale(float s);
+
196 
+
197 private:
+
198 
+
199  void WalkForward(double dt);
+
200  void WalkBackward(double dt);
+
201  void RotateLeft(double dt);
+
202  void RotateRight(double dt);
+
203  void LookWithMouse(const Vector2 &mouse_delta);
+
204 
+
205  float t_scale_;
+
206  float r_scale_;
+
207  float l_scale_;
+
208  float yaw_;
+
209  float pitch_;
+
210  Matrix4 base_head_;
+
211  Matrix4 added_rot_;
+
212 };
+
213 
+
214 
+
215 } // end namespace
+
216 
+
217 #endif
+
218 
+
219 
+
This implements a user interface for controlling the camera with the mouse.
Definition: craft_cam.h:79
+
void set_look_scale(float s)
This is the scale factor used to speed up / slow down looking around when moving the head with the mo...
+
void set_translation_scale(float s)
This is the scale factor used to speed up / slow down forward/backward translation when walking for t...
+
void UpdateSimulation(double dt, GLFWwindow *window_ptr)
Call this from your app's UpdateSimulation() method. This tells the camera to simulate walking based ...
+
Vector3 look()
Returns the look direction (i.e., -Z axis of the camera matrix) in world space coordinates.
+
void set_rotation_scale(float s)
This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...
+
void set_view_matrix(Matrix4 view_matrix)
This is not required, but you may use this if you wish to set an initial view matrix or reset the vie...
+
Point3 eye()
Returns the "eye" point (i.e., focal point) of the camera in world space coordinates.
+
void OnMouseMove(const Vector2 &normalized_mouse_delta)
Call this from your app's OnMouseMove() or On*MouseDrag() method. Use OnMouseMove() if you want to al...
+
virtual ~CraftCam()
+
float translation_scale()
This is the scale factor used to speed up / slow down forward/backward translation when walking for t...
+
float look_scale()
This is the scale factor used to speed up / slow down looking around when moving the head with the mo...
+
float rotation_scale()
This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...
+
CraftCam(const Matrix4 &initial_view_matrix)
Creates a CraftCam object with the supplied initial view matrix.
+
Matrix4 view_matrix()
Access the camera view matrix created by the CraftCam interactions via this method and use it to draw...
+
CraftCam()
Creates a CraftCam object with an initial view matrix = identity.
+
void UpdateHeight(float new_y_value)
Sets the y value of the camera (i.e., the height). If you want to set the entire view matrix,...
+
A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...
Definition: matrix4.h:50
+
A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...
Definition: point3.h:52
+
A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...
Definition: vector2.h:28
+
A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...
Definition: vector3.h:62
+ +
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
+ + +
+ + + + + -- cgit v1.2.3