From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/default__shader_8h.html | 244 +++++++++++++-------------- 1 file changed, 122 insertions(+), 122 deletions(-) (limited to 'dev/MinGfx/docs/html/default__shader_8h.html') diff --git a/dev/MinGfx/docs/html/default__shader_8h.html b/dev/MinGfx/docs/html/default__shader_8h.html index ada0c55..12a716d 100644 --- a/dev/MinGfx/docs/html/default__shader_8h.html +++ b/dev/MinGfx/docs/html/default__shader_8h.html @@ -1,122 +1,122 @@ - - - - - - - -MinGfx Toolkit: src/default_shader.h File Reference - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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default_shader.h File Reference
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#include "color.h"
-#include "point3.h"
-#include "shader_program.h"
-#include "texture2d.h"
-#include "vector3.h"
-#include "matrix4.h"
-#include "mesh.h"
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Go to the source code of this file.

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-Classes

class  mingfx::DefaultShader
 A simple GLSL shader for textured per-fragment Phong shading with multiple light sources. More...
 
class  mingfx::DefaultShader::MaterialProperties
 Small data structure to hold properties of the material to be lit. More...
 
class  mingfx::DefaultShader::LightProperties
 Small data structure to hold per-light properties. More...
 
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-Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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- - - - - + + + + + + + +MinGfx Toolkit: src/default_shader.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
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+ +
+
default_shader.h File Reference
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#include "color.h"
+#include "point3.h"
+#include "shader_program.h"
+#include "texture2d.h"
+#include "vector3.h"
+#include "matrix4.h"
+#include "mesh.h"
+
+

Go to the source code of this file.

+ + + + + + + + + + + +

+Classes

class  mingfx::DefaultShader
 A simple GLSL shader for textured per-fragment Phong shading with multiple light sources. More...
 
class  mingfx::DefaultShader::MaterialProperties
 Small data structure to hold properties of the material to be lit. More...
 
class  mingfx::DefaultShader::LightProperties
 Small data structure to hold per-light properties. More...
 
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+Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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+ + + + + -- cgit v1.2.3