From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/docs/html/default__shader_8h.html | 122 +++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 dev/MinGfx/docs/html/default__shader_8h.html (limited to 'dev/MinGfx/docs/html/default__shader_8h.html') diff --git a/dev/MinGfx/docs/html/default__shader_8h.html b/dev/MinGfx/docs/html/default__shader_8h.html new file mode 100644 index 0000000..ada0c55 --- /dev/null +++ b/dev/MinGfx/docs/html/default__shader_8h.html @@ -0,0 +1,122 @@ + + + + + + + +MinGfx Toolkit: src/default_shader.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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default_shader.h File Reference
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#include "color.h"
+#include "point3.h"
+#include "shader_program.h"
+#include "texture2d.h"
+#include "vector3.h"
+#include "matrix4.h"
+#include "mesh.h"
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Go to the source code of this file.

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+Classes

class  mingfx::DefaultShader
 A simple GLSL shader for textured per-fragment Phong shading with multiple light sources. More...
 
class  mingfx::DefaultShader::MaterialProperties
 Small data structure to hold properties of the material to be lit. More...
 
class  mingfx::DefaultShader::LightProperties
 Small data structure to hold per-light properties. More...
 
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+Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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