From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/gfxmath_8h_source.html | 344 ++++++++++++++-------------- 1 file changed, 172 insertions(+), 172 deletions(-) (limited to 'dev/MinGfx/docs/html/gfxmath_8h_source.html') diff --git a/dev/MinGfx/docs/html/gfxmath_8h_source.html b/dev/MinGfx/docs/html/gfxmath_8h_source.html index b3150d9..cfdd894 100644 --- a/dev/MinGfx/docs/html/gfxmath_8h_source.html +++ b/dev/MinGfx/docs/html/gfxmath_8h_source.html @@ -1,172 +1,172 @@ - - - - - - - -MinGfx Toolkit: src/gfxmath.h Source File - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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gfxmath.h
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-Go to the documentation of this file.
1 /*
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2  This file is part of the MinGfx Project.
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3 
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4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
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5  All Rights Reserved.
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6 
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7  Original Author(s) of this File:
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8  Dan Keefe, 2018, University of Minnesota
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9 
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10  Author(s) of Significant Updates/Modifications to the File:
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11  ...
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12  */
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13 
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14 #ifndef SRC_GFXMATH_H_
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15 #define SRC_GFXMATH_H_
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16 
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17 #include "point2.h"
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18 #include "point3.h"
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19 #include "vector3.h"
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20 #include "matrix4.h"
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21 
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22 namespace mingfx {
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23 
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24 
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28 class GfxMath {
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29 public:
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30 
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32  static float Clamp(float x, float a, float b);
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33 
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34  static float ToRadians(float degrees);
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35 
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36  static float ToDegrees(float radians);
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37 
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38  static Vector3 ToRadians(Vector3 degrees);
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39 
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40  static Vector3 ToDegrees(Vector3 radians);
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41 
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42  static float Lerp(float a, float b, float alpha);
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43 
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44  static int iLerp(int a, int b, float alpha);
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45 
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55  static Point3 ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt);
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56 
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60  static Point3 ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth);
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61 
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69  static Point3 ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ);
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70 
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71 
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72  static const float PI;
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73  static const float TWO_PI;
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74  static const float HALF_PI;
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75 };
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76 
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77 
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78 
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79 } // end namespace
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80 
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81 #endif
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This class holds a variety of static math functions that are useful to have defined with creating gra...
Definition: gfxmath.h:28
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static const float TWO_PI
Definition: gfxmath.h:73
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static float ToRadians(float degrees)
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static Point3 ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt)
Converts a 2D point on the filmplane represented in Normalized Device Coorindates,...
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static Point3 ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ)
Converts a 2D point on the filmplane represented in Normalized Device Coorindates,...
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static Vector3 ToRadians(Vector3 degrees)
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static float ToDegrees(float radians)
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static Vector3 ToDegrees(Vector3 radians)
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static const float PI
Definition: gfxmath.h:72
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static Point3 ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth)
Similar to filmplane2D_to_nearplane3D() but here rather than using the nearplane, you specify the dep...
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static const float HALF_PI
Definition: gfxmath.h:74
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static float Lerp(float a, float b, float alpha)
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static float Clamp(float x, float a, float b)
Returns a if x is less than a and b if x is greater than b.
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static int iLerp(int a, int b, float alpha)
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A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...
Definition: matrix4.h:50
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A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...
Definition: point2.h:28
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A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...
Definition: point3.h:52
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A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...
Definition: vector3.h:62
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Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
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- - - - - + + + + + + + +MinGfx Toolkit: src/gfxmath.h Source File + + + + + + + + + + + + +
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+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gfxmath.h
+
+
+Go to the documentation of this file.
1 /*
+
2  This file is part of the MinGfx Project.
+
3 
+
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
+
5  All Rights Reserved.
+
6 
+
7  Original Author(s) of this File:
+
8  Dan Keefe, 2018, University of Minnesota
+
9 
+
10  Author(s) of Significant Updates/Modifications to the File:
+
11  ...
+
12  */
+
13 
+
14 #ifndef SRC_GFXMATH_H_
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15 #define SRC_GFXMATH_H_
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16 
+
17 #include "point2.h"
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18 #include "point3.h"
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19 #include "vector3.h"
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20 #include "matrix4.h"
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21 
+
22 namespace mingfx {
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23 
+
24 
+
28 class GfxMath {
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29 public:
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30 
+
32  static float Clamp(float x, float a, float b);
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33 
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34  static float ToRadians(float degrees);
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35 
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36  static float ToDegrees(float radians);
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37 
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38  static Vector3 ToRadians(Vector3 degrees);
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39 
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40  static Vector3 ToDegrees(Vector3 radians);
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41 
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42  static float Lerp(float a, float b, float alpha);
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43 
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44  static int iLerp(int a, int b, float alpha);
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45 
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55  static Point3 ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt);
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56 
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60  static Point3 ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth);
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61 
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69  static Point3 ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ);
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70 
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71 
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72  static const float PI;
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73  static const float TWO_PI;
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74  static const float HALF_PI;
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75 };
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76 
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77 
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78 
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79 } // end namespace
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80 
+
81 #endif
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This class holds a variety of static math functions that are useful to have defined with creating gra...
Definition: gfxmath.h:28
+
static const float TWO_PI
Definition: gfxmath.h:73
+
static float ToRadians(float degrees)
+
static Point3 ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt)
Converts a 2D point on the filmplane represented in Normalized Device Coorindates,...
+
static Point3 ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ)
Converts a 2D point on the filmplane represented in Normalized Device Coorindates,...
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static Vector3 ToRadians(Vector3 degrees)
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static float ToDegrees(float radians)
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static Vector3 ToDegrees(Vector3 radians)
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static const float PI
Definition: gfxmath.h:72
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static Point3 ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth)
Similar to filmplane2D_to_nearplane3D() but here rather than using the nearplane, you specify the dep...
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static const float HALF_PI
Definition: gfxmath.h:74
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static float Lerp(float a, float b, float alpha)
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static float Clamp(float x, float a, float b)
Returns a if x is less than a and b if x is greater than b.
+
static int iLerp(int a, int b, float alpha)
+
A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...
Definition: matrix4.h:50
+
A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...
Definition: point2.h:28
+
A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...
Definition: point3.h:52
+
A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...
Definition: vector3.h:62
+ +
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
+ + + +
+ + + + + -- cgit v1.2.3