From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/index.html | 240 ++++++++++++++++++++-------------------- 1 file changed, 120 insertions(+), 120 deletions(-) (limited to 'dev/MinGfx/docs/html/index.html') diff --git a/dev/MinGfx/docs/html/index.html b/dev/MinGfx/docs/html/index.html index f2bd267..fafddfd 100644 --- a/dev/MinGfx/docs/html/index.html +++ b/dev/MinGfx/docs/html/index.html @@ -1,120 +1,120 @@ - - - - - - - -MinGfx Toolkit: MinGfx Toolkit Documentation - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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MinGfx Toolkit Documentation
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-Getting Started

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  1. libMinGfx Installation Guide
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  3. Create Your Own Graphics Program by Copying an Example
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  5. Bookmark the API - The MinGfx Programming Reference Organized by Topic
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-Programming Guide

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-Overview

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The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL.

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The library is maintained by Prof. Daniel Keefe (dfk@u.nosp@m.mn.e.nosp@m.du) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details.

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- - - - - + + + + + + + +MinGfx Toolkit: MinGfx Toolkit Documentation + + + + + + + + + + + + +
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+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + +
+ +
+
+ + +
+ +
+ +
+
+
MinGfx Toolkit Documentation
+
+
+

+

+Getting Started

+
    +
  1. libMinGfx Installation Guide
  2. +
  3. Create Your Own Graphics Program by Copying an Example
  4. +
  5. Bookmark the API - The MinGfx Programming Reference Organized by Topic
  6. +
+

+Programming Guide

+ +

+Overview

+

The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL.

+

The library is maintained by Prof. Daniel Keefe (dfk@u.nosp@m.mn.e.nosp@m.du) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details.

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+
+ + + + + -- cgit v1.2.3