From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/docs/html/index.html | 120 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 dev/MinGfx/docs/html/index.html (limited to 'dev/MinGfx/docs/html/index.html') diff --git a/dev/MinGfx/docs/html/index.html b/dev/MinGfx/docs/html/index.html new file mode 100644 index 0000000..f2bd267 --- /dev/null +++ b/dev/MinGfx/docs/html/index.html @@ -0,0 +1,120 @@ + + + + + + + +MinGfx Toolkit: MinGfx Toolkit Documentation + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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MinGfx Toolkit Documentation
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+Getting Started

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  1. libMinGfx Installation Guide
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  3. Create Your Own Graphics Program by Copying an Example
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  5. Bookmark the API - The MinGfx Programming Reference Organized by Topic
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+Programming Guide

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+Overview

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The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL.

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The library is maintained by Prof. Daniel Keefe (dfk@u.nosp@m.mn.e.nosp@m.du) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details.

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