From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/matrix4_8h.html | 278 +++++++++++++++++------------------ 1 file changed, 139 insertions(+), 139 deletions(-) (limited to 'dev/MinGfx/docs/html/matrix4_8h.html') diff --git a/dev/MinGfx/docs/html/matrix4_8h.html b/dev/MinGfx/docs/html/matrix4_8h.html index 9c4a1b9..9647eb2 100644 --- a/dev/MinGfx/docs/html/matrix4_8h.html +++ b/dev/MinGfx/docs/html/matrix4_8h.html @@ -1,139 +1,139 @@ - - - - - - - -MinGfx Toolkit: src/matrix4.h File Reference - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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matrix4.h File Reference
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#include <iostream>
-#include "point3.h"
-#include "vector3.h"
-#include "ray.h"
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Go to the source code of this file.

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-Classes

class  mingfx::Matrix4
 A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be compatible with OpenGL. More...
 
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-Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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-Functions

Matrix4 mingfx::operator* (const Matrix4 &m, const float &s)
 Multiply matrix and scalar, returns the new matrix. More...
 
Matrix4 mingfx::operator* (const float &s, const Matrix4 &m)
 Multiply matrix and scalar, returns the new matrix. More...
 
Point3 mingfx::operator* (const Matrix4 &m, const Point3 &p)
 Multiply matrix and point, returns the new point. More...
 
Vector3 mingfx::operator* (const Matrix4 &m, const Vector3 &v)
 Multiply matrix and vector, returns the new vector. More...
 
Matrix4 mingfx::operator* (const Matrix4 &m1, const Matrix4 &m2)
 Multiply two matrices, returns the result. More...
 
Ray mingfx::operator* (const Matrix4 &m, const Ray &r)
 Multiply matrix and the point and vector portions of the ray, returns the new ray. More...
 
std::ostream & mingfx::operator<< (std::ostream &os, const Matrix4 &m)
 
std::istream & mingfx::operator>> (std::istream &is, Matrix4 &m)
 
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- - - - - + + + + + + + +MinGfx Toolkit: src/matrix4.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix4.h File Reference
+
+
+
#include <iostream>
+#include "point3.h"
+#include "vector3.h"
+#include "ray.h"
+
+

Go to the source code of this file.

+ + + + + +

+Classes

class  mingfx::Matrix4
 A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be compatible with OpenGL. More...
 
+ + + + +

+Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
+ + + + + + + + + + + + + + + + + + + + + + + +

+Functions

Matrix4 mingfx::operator* (const Matrix4 &m, const float &s)
 Multiply matrix and scalar, returns the new matrix. More...
 
Matrix4 mingfx::operator* (const float &s, const Matrix4 &m)
 Multiply matrix and scalar, returns the new matrix. More...
 
Point3 mingfx::operator* (const Matrix4 &m, const Point3 &p)
 Multiply matrix and point, returns the new point. More...
 
Vector3 mingfx::operator* (const Matrix4 &m, const Vector3 &v)
 Multiply matrix and vector, returns the new vector. More...
 
Matrix4 mingfx::operator* (const Matrix4 &m1, const Matrix4 &m2)
 Multiply two matrices, returns the result. More...
 
Ray mingfx::operator* (const Matrix4 &m, const Ray &r)
 Multiply matrix and the point and vector portions of the ray, returns the new ray. More...
 
std::ostream & mingfx::operator<< (std::ostream &os, const Matrix4 &m)
 
std::istream & mingfx::operator>> (std::istream &is, Matrix4 &m)
 
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+ + + + + -- cgit v1.2.3