From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/mesh_8h.html | 232 +++++++++++++++++++------------------- 1 file changed, 116 insertions(+), 116 deletions(-) (limited to 'dev/MinGfx/docs/html/mesh_8h.html') diff --git a/dev/MinGfx/docs/html/mesh_8h.html b/dev/MinGfx/docs/html/mesh_8h.html index 25e621a..fde45cd 100644 --- a/dev/MinGfx/docs/html/mesh_8h.html +++ b/dev/MinGfx/docs/html/mesh_8h.html @@ -1,116 +1,116 @@ - - - - - - - -MinGfx Toolkit: src/mesh.h File Reference - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mesh.h File Reference
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#include "bvh.h"
-#include "color.h"
-#include "opengl_headers.h"
-#include "point2.h"
-#include "point3.h"
-#include "vector3.h"
-#include <vector>
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Go to the source code of this file.

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-Classes

class  mingfx::Mesh
 A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader. More...
 
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-Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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- - - - - + + + + + + + +MinGfx Toolkit: src/mesh.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mesh.h File Reference
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#include "bvh.h"
+#include "color.h"
+#include "opengl_headers.h"
+#include "point2.h"
+#include "point3.h"
+#include "vector3.h"
+#include <vector>
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+

Go to the source code of this file.

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+Classes

class  mingfx::Mesh
 A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader. More...
 
+ + + + +

+Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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+ + + + + -- cgit v1.2.3