From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/docs/html/mingfx_8h.html | 120 ++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 dev/MinGfx/docs/html/mingfx_8h.html (limited to 'dev/MinGfx/docs/html/mingfx_8h.html') diff --git a/dev/MinGfx/docs/html/mingfx_8h.html b/dev/MinGfx/docs/html/mingfx_8h.html new file mode 100644 index 0000000..828b1a0 --- /dev/null +++ b/dev/MinGfx/docs/html/mingfx_8h.html @@ -0,0 +1,120 @@ + + + + + + + +MinGfx Toolkit: src/mingfx.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx.h File Reference
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Detailed Description

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Includes the entire MinGfx library and calls using namespace mingfx.

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Definition in file mingfx.h.

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#include "aabb.h"
+#include "bvh.h"
+#include "color.h"
+#include "craft_cam.h"
+#include "default_shader.h"
+#include "gfxmath.h"
+#include "graphics_app.h"
+#include "matrix4.h"
+#include "mesh.h"
+#include "mingfx_config.h"
+#include "opengl_headers.h"
+#include "platform.h"
+#include "point2.h"
+#include "point3.h"
+#include "quaternion.h"
+#include "quick_shapes.h"
+#include "ray.h"
+#include "shader_program.h"
+#include "text_shader.h"
+#include "texture2d.h"
+#include "unicam.h"
+#include "vector2.h"
+#include "vector3.h"
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+

Go to the source code of this file.

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+ + + + + -- cgit v1.2.3