From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/mingfx_8h_source.html | 318 ++++++++++++++--------------- 1 file changed, 159 insertions(+), 159 deletions(-) (limited to 'dev/MinGfx/docs/html/mingfx_8h_source.html') diff --git a/dev/MinGfx/docs/html/mingfx_8h_source.html b/dev/MinGfx/docs/html/mingfx_8h_source.html index 747aa97..404fdcc 100644 --- a/dev/MinGfx/docs/html/mingfx_8h_source.html +++ b/dev/MinGfx/docs/html/mingfx_8h_source.html @@ -1,159 +1,159 @@ - - - - - - - -MinGfx Toolkit: src/mingfx.h Source File - - - - - - - - - - - - -
-
- - - - - - -
-
MinGfx Toolkit -  1.0 -
-
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
-
-
- - - - - - - - -
-
- - -
- -
- - -
-
-
-
mingfx.h
-
-
-Go to the documentation of this file.
1 /*
-
2  This file is part of the MinGfx Project.
-
3 
-
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
-
5  All Rights Reserved.
-
6 
-
7  Original Author(s) of this File:
-
8  Dan Keefe, 2018, University of Minnesota
-
9 
-
10  Author(s) of Significant Updates/Modifications to the File:
-
11  ...
-
12  */
-
13 
-
14 
-
16 
-
17 #ifndef SRC_MINGFX_H_
-
18 #define SRC_MINGFX_H_
-
19 
-
20 #include "aabb.h"
-
21 #include "bvh.h"
-
22 #include "color.h"
-
23 #include "craft_cam.h"
-
24 #include "default_shader.h"
-
25 #include "gfxmath.h"
-
26 #include "graphics_app.h"
-
27 #include "matrix4.h"
-
28 #include "mesh.h"
-
29 #include "mingfx_config.h"
-
30 #include "opengl_headers.h"
-
31 #include "platform.h"
-
32 #include "point2.h"
-
33 #include "point3.h"
-
34 #include "quaternion.h"
-
35 #include "quick_shapes.h"
-
36 #include "ray.h"
-
37 #include "shader_program.h"
-
38 #include "text_shader.h"
-
39 #include "texture2d.h"
-
40 #include "unicam.h"
-
41 #include "vector2.h"
-
42 #include "vector3.h"
-
43 
-
44 //using namespace mingfx;
-
45 
-
46 #endif
- - - - - - - - - - - - - - - - - - - - - - - -
- - - - - + + + + + + + +MinGfx Toolkit: src/mingfx.h Source File + + + + + + + + + + + + +
+
+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+
+
mingfx.h
+
+
+Go to the documentation of this file.
1 /*
+
2  This file is part of the MinGfx Project.
+
3 
+
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
+
5  All Rights Reserved.
+
6 
+
7  Original Author(s) of this File:
+
8  Dan Keefe, 2018, University of Minnesota
+
9 
+
10  Author(s) of Significant Updates/Modifications to the File:
+
11  ...
+
12  */
+
13 
+
14 
+
16 
+
17 #ifndef SRC_MINGFX_H_
+
18 #define SRC_MINGFX_H_
+
19 
+
20 #include "aabb.h"
+
21 #include "bvh.h"
+
22 #include "color.h"
+
23 #include "craft_cam.h"
+
24 #include "default_shader.h"
+
25 #include "gfxmath.h"
+
26 #include "graphics_app.h"
+
27 #include "matrix4.h"
+
28 #include "mesh.h"
+
29 #include "mingfx_config.h"
+
30 #include "opengl_headers.h"
+
31 #include "platform.h"
+
32 #include "point2.h"
+
33 #include "point3.h"
+
34 #include "quaternion.h"
+
35 #include "quick_shapes.h"
+
36 #include "ray.h"
+
37 #include "shader_program.h"
+
38 #include "text_shader.h"
+
39 #include "texture2d.h"
+
40 #include "unicam.h"
+
41 #include "vector2.h"
+
42 #include "vector3.h"
+
43 
+
44 //using namespace mingfx;
+
45 
+
46 #endif
+ + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + -- cgit v1.2.3