From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/docs/html/mingfx_8h_source.html | 159 +++++++++++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 dev/MinGfx/docs/html/mingfx_8h_source.html (limited to 'dev/MinGfx/docs/html/mingfx_8h_source.html') diff --git a/dev/MinGfx/docs/html/mingfx_8h_source.html b/dev/MinGfx/docs/html/mingfx_8h_source.html new file mode 100644 index 0000000..747aa97 --- /dev/null +++ b/dev/MinGfx/docs/html/mingfx_8h_source.html @@ -0,0 +1,159 @@ + + + + + + + +MinGfx Toolkit: src/mingfx.h Source File + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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mingfx.h
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+Go to the documentation of this file.
1 /*
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2  This file is part of the MinGfx Project.
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3 
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4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
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5  All Rights Reserved.
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6 
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7  Original Author(s) of this File:
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8  Dan Keefe, 2018, University of Minnesota
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9 
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10  Author(s) of Significant Updates/Modifications to the File:
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11  ...
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12  */
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13 
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14 
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16 
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17 #ifndef SRC_MINGFX_H_
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18 #define SRC_MINGFX_H_
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19 
+
20 #include "aabb.h"
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21 #include "bvh.h"
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22 #include "color.h"
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23 #include "craft_cam.h"
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24 #include "default_shader.h"
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25 #include "gfxmath.h"
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26 #include "graphics_app.h"
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27 #include "matrix4.h"
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28 #include "mesh.h"
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29 #include "mingfx_config.h"
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30 #include "opengl_headers.h"
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31 #include "platform.h"
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32 #include "point2.h"
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33 #include "point3.h"
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34 #include "quaternion.h"
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35 #include "quick_shapes.h"
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36 #include "ray.h"
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37 #include "shader_program.h"
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38 #include "text_shader.h"
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39 #include "texture2d.h"
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40 #include "unicam.h"
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41 #include "vector2.h"
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42 #include "vector3.h"
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43 
+
44 //using namespace mingfx;
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45 
+
46 #endif
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+ + + + + -- cgit v1.2.3