From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/point2_8h_source.html | 382 ++++++++++++++--------------- 1 file changed, 191 insertions(+), 191 deletions(-) (limited to 'dev/MinGfx/docs/html/point2_8h_source.html') diff --git a/dev/MinGfx/docs/html/point2_8h_source.html b/dev/MinGfx/docs/html/point2_8h_source.html index c2b55b1..cbd83f3 100644 --- a/dev/MinGfx/docs/html/point2_8h_source.html +++ b/dev/MinGfx/docs/html/point2_8h_source.html @@ -1,191 +1,191 @@ - - - - - - - -MinGfx Toolkit: src/point2.h Source File - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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- -
- - -
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point2.h
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-Go to the documentation of this file.
1 /*
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2  This file is part of the MinGfx Project.
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3 
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4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
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5  All Rights Reserved.
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6 
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7  Original Author(s) of this File:
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8  Dan Keefe, 2018, University of Minnesota
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9 
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10  Author(s) of Significant Updates/Modifications to the File:
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11  ...
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12  */
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13 
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14 #ifndef SRC_POINT2_H_
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15 #define SRC_POINT2_H_
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16 
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17 #include <iostream>
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18 
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19 namespace mingfx {
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20 
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22 #define MINGFX_MATH_EPSILON 1e-8
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23 
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24 
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28 class Point2 {
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29 public:
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31  Point2();
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32 
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35  Point2(float x, float y);
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36 
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38  Point2(float *p);
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39 
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41  Point2(const Point2& p);
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42 
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44  virtual ~Point2();
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45 
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47  bool operator==(const Point2& p) const;
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48 
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50  bool operator!=(const Point2& p) const;
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51 
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53  Point2& operator=(const Point2& p);
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54 
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56  float operator[](const int i) const;
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57 
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65  float& operator[](const int i);
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66 
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69  float x() const { return p[0]; }
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70 
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73  float y() const { return p[1]; }
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74 
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76  float w() const { return 1.0; }
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77 
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78 
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80  const float * value_ptr() const;
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81 
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85  Point2 Lerp(const Point2 &b, float alpha) const;
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86 
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87 
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89  static const Point2& Origin();
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90 
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92  static const Point2& Zero();
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93 
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95  static const Point2& One();
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96 
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99  static Point2 Lerp(const Point2 &a, const Point2 &b, float alpha);
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100 
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101 private:
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102  float p[2];
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103 };
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104 
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105 
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106 std::ostream & operator<< ( std::ostream &os, const Point2 &p);
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107 std::istream & operator>> ( std::istream &is, Point2 &p);
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108 
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109 
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110 } // namespace
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111 
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112 #endif
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A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...
Definition: point2.h:28
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const float * value_ptr() const
Returns a const pointer to the raw data array.
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static const Point2 & Origin()
(0,0) - a shortcut for a special point that is frequently needed
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Point2()
Default point at the origin.
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static const Point2 & One()
(1,1) - a shortcut for a special point that is frequently needed
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Point2(float *p)
Constructs a point given a pointer to x,y data.
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float y() const
Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1....
Definition: point2.h:73
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float & operator[](const int i)
Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coor...
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bool operator!=(const Point2 &p) const
Check for "inequality", taking floating point imprecision into account.
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static const Point2 & Zero()
(0,0) - a shortcut for a special point that is frequently needed
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static Point2 Lerp(const Point2 &a, const Point2 &b, float alpha)
Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b',...
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Point2(float x, float y)
Constructs a point given (x,y,1), where the 1 comes from the use of homogeneous coordinates in comput...
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virtual ~Point2()
Point destructor.
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Point2 Lerp(const Point2 &b, float alpha) const
Linear interpolation between this point and another. Alpha=0.0 returns this point,...
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float x() const
Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1....
Definition: point2.h:69
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Point2(const Point2 &p)
Copy constructor for point.
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float w() const
In homogeneous coordinates, the w coordinate for all points is 1.0.
Definition: point2.h:76
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bool operator==(const Point2 &p) const
Check for "equality", taking floating point imprecision into account.
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float operator[](const int i) const
Read only access to the ith coordinate of the point.
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Point2 & operator=(const Point2 &p)
Assignment operator.
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Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
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std::ostream & operator<<(std::ostream &os, const Color &c)
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std::istream & operator>>(std::istream &is, Color &c)
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- - - - - + + + + + + + +MinGfx Toolkit: src/point2.h Source File + + + + + + + + + + + + +
+
+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+
+
point2.h
+
+
+Go to the documentation of this file.
1 /*
+
2  This file is part of the MinGfx Project.
+
3 
+
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
+
5  All Rights Reserved.
+
6 
+
7  Original Author(s) of this File:
+
8  Dan Keefe, 2018, University of Minnesota
+
9 
+
10  Author(s) of Significant Updates/Modifications to the File:
+
11  ...
+
12  */
+
13 
+
14 #ifndef SRC_POINT2_H_
+
15 #define SRC_POINT2_H_
+
16 
+
17 #include <iostream>
+
18 
+
19 namespace mingfx {
+
20 
+
22 #define MINGFX_MATH_EPSILON 1e-8
+
23 
+
24 
+
28 class Point2 {
+
29 public:
+
31  Point2();
+
32 
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35  Point2(float x, float y);
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36 
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38  Point2(float *p);
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39 
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41  Point2(const Point2& p);
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42 
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44  virtual ~Point2();
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45 
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47  bool operator==(const Point2& p) const;
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48 
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50  bool operator!=(const Point2& p) const;
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51 
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53  Point2& operator=(const Point2& p);
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54 
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56  float operator[](const int i) const;
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57 
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65  float& operator[](const int i);
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66 
+
69  float x() const { return p[0]; }
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70 
+
73  float y() const { return p[1]; }
+
74 
+
76  float w() const { return 1.0; }
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77 
+
78 
+
80  const float * value_ptr() const;
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81 
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85  Point2 Lerp(const Point2 &b, float alpha) const;
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86 
+
87 
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89  static const Point2& Origin();
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90 
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92  static const Point2& Zero();
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93 
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95  static const Point2& One();
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96 
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99  static Point2 Lerp(const Point2 &a, const Point2 &b, float alpha);
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100 
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101 private:
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102  float p[2];
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103 };
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104 
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105 
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106 std::ostream & operator<< ( std::ostream &os, const Point2 &p);
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107 std::istream & operator>> ( std::istream &is, Point2 &p);
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108 
+
109 
+
110 } // namespace
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111 
+
112 #endif
+
A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...
Definition: point2.h:28
+
const float * value_ptr() const
Returns a const pointer to the raw data array.
+
static const Point2 & Origin()
(0,0) - a shortcut for a special point that is frequently needed
+
Point2()
Default point at the origin.
+
static const Point2 & One()
(1,1) - a shortcut for a special point that is frequently needed
+
Point2(float *p)
Constructs a point given a pointer to x,y data.
+
float y() const
Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1....
Definition: point2.h:73
+
float & operator[](const int i)
Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coor...
+
bool operator!=(const Point2 &p) const
Check for "inequality", taking floating point imprecision into account.
+
static const Point2 & Zero()
(0,0) - a shortcut for a special point that is frequently needed
+
static Point2 Lerp(const Point2 &a, const Point2 &b, float alpha)
Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b',...
+
Point2(float x, float y)
Constructs a point given (x,y,1), where the 1 comes from the use of homogeneous coordinates in comput...
+
virtual ~Point2()
Point destructor.
+
Point2 Lerp(const Point2 &b, float alpha) const
Linear interpolation between this point and another. Alpha=0.0 returns this point,...
+
float x() const
Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1....
Definition: point2.h:69
+
Point2(const Point2 &p)
Copy constructor for point.
+
float w() const
In homogeneous coordinates, the w coordinate for all points is 1.0.
Definition: point2.h:76
+
bool operator==(const Point2 &p) const
Check for "equality", taking floating point imprecision into account.
+
float operator[](const int i) const
Read only access to the ith coordinate of the point.
+
Point2 & operator=(const Point2 &p)
Assignment operator.
+
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
+
std::ostream & operator<<(std::ostream &os, const Color &c)
+
std::istream & operator>>(std::istream &is, Color &c)
+
+ + + + + -- cgit v1.2.3