From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/docs/html/ray_8h.html | 122 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 dev/MinGfx/docs/html/ray_8h.html (limited to 'dev/MinGfx/docs/html/ray_8h.html') diff --git a/dev/MinGfx/docs/html/ray_8h.html b/dev/MinGfx/docs/html/ray_8h.html new file mode 100644 index 0000000..2078015 --- /dev/null +++ b/dev/MinGfx/docs/html/ray_8h.html @@ -0,0 +1,122 @@ + + + + + + + +MinGfx Toolkit: src/ray.h File Reference + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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ray.h File Reference
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#include <iostream>
+#include "aabb.h"
+#include "point3.h"
+#include "vector3.h"
+#include "mesh.h"
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Go to the source code of this file.

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+Classes

class  mingfx::Ray
 Stores the mathematical object of a ray that begins at an origin (a 3D point) and points in a direction (a unit 3D vector). More...
 
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+Namespaces

 mingfx
 Namespace for the MinGfx Toolkit.
 
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+Functions

std::ostream & mingfx::operator<< (std::ostream &os, const Ray &r)
 
std::istream & mingfx::operator>> (std::istream &is, Ray &r)
 
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