From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/texture2d_8h_source.html | 390 +++++++++++++------------- 1 file changed, 195 insertions(+), 195 deletions(-) (limited to 'dev/MinGfx/docs/html/texture2d_8h_source.html') diff --git a/dev/MinGfx/docs/html/texture2d_8h_source.html b/dev/MinGfx/docs/html/texture2d_8h_source.html index 2a1f2ea..fb9f2a6 100644 --- a/dev/MinGfx/docs/html/texture2d_8h_source.html +++ b/dev/MinGfx/docs/html/texture2d_8h_source.html @@ -1,195 +1,195 @@ - - - - - - - -MinGfx Toolkit: src/texture2d.h Source File - - - - - - - - - - - - -
-
- - - - - - -
-
MinGfx Toolkit -  1.0 -
-
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
-
-
- - - - - - - - -
-
- - -
- -
- - -
-
-
-
texture2d.h
-
-
-Go to the documentation of this file.
1 /*
-
2  This file is part of the MinGfx Project.
-
3 
-
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
-
5  All Rights Reserved.
-
6 
-
7  Original Author(s) of this File:
-
8  Dan Keefe, 2018, University of Minnesota
-
9 
-
10  Author(s) of Significant Updates/Modifications to the File:
-
11  ...
-
12  */
-
13 
-
14 #ifndef SRC_TEXTURE2D_H_
-
15 #define SRC_TEXTURE2D_H_
-
16 
-
17 
-
18 #include "opengl_headers.h"
-
19 #include "color.h"
-
20 
-
21 #include <string>
-
22 
-
23 
-
24 namespace mingfx {
-
25 
-
42 class Texture2D {
-
43 public:
-
44 
-
47  Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR);
-
48  virtual ~Texture2D();
-
49 
-
50 
-
55  bool InitFromFile(const std::string &filename);
-
56 
-
66  bool InitFromBytes(int width, int height, const unsigned char * data);
-
67 
-
77  bool InitFromFloats(int width, int height, const float * data);
-
78 
-
79 
-
83  bool UpdateFromBytes(const unsigned char * data);
-
84 
-
88  bool UpdateFromFloats(const float * data);
-
89 
-
90 
-
92  bool initialized() const;
-
93 
-
95  int width() const;
-
96 
-
98  int height() const;
-
99 
-
101  GLuint opengl_id() const;
-
102 
-
104  GLenum wrap_mode() const;
-
105 
-
107  GLenum filter_mode() const;
-
108 
-
110  void set_wrap_mode(GLenum wrapMode);
-
111 
-
113  void set_filter_mode(GLenum filterMode);
-
114 
-
117  Color Pixel(int x, int y) const;
-
118 
-
119 private:
-
120 
-
121  bool InitOpenGL();
-
122 
-
123  GLenum dataType_; // GL_UNSIGNED_BYTE or GL_FLOAT
-
124  const unsigned char * data_ubyte_;
-
125  const float * data_float_;
-
126 
-
127  int width_;
-
128  int height_;
-
129  bool handleMemInternally_;
-
130 
-
131  GLuint texID_;
-
132  GLenum wrapMode_;
-
133  GLenum filterMode_;
-
134 };
-
135 
-
136 
-
137 } // end namespace
-
138 
-
139 #endif
-
Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with Op...
Definition: color.h:41
-
A wrapper around a 2D texture that supports loading images from files or setting texture color data d...
Definition: texture2d.h:42
-
bool UpdateFromBytes(const unsigned char *data)
This function may be called to re-read the texture data from an array formated the same as in InitFro...
-
bool initialized() const
Returns true if the texture data has been successfully transferred to OpenGL.
-
GLenum wrap_mode() const
Returns an enumerated constant for the OpenGL wrap mode used by the texture.
-
Color Pixel(int x, int y) const
Returns the color at the specified pixel. The top left corner of the image is (0,0) and the bottom ri...
-
int height() const
Returns the height in pixels of the texture.
-
int width() const
Returns the width in pixels of the texture.
-
void set_filter_mode(GLenum filterMode)
Uses the OpenGL texture filter mode arguments.
-
bool InitFromFile(const std::string &filename)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
-
Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR)
Creates an empty texture. Optional parameters can be provided to set the texture wrap mode and filter...
-
void set_wrap_mode(GLenum wrapMode)
Uses the OpenGL texture wrap mode arguments.
-
virtual ~Texture2D()
-
bool InitFromBytes(int width, int height, const unsigned char *data)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
-
GLuint opengl_id() const
Returns the unsigned int used as the texture handle by OpenGL.
-
bool UpdateFromFloats(const float *data)
This function may be called to re-read the texture data from an array formated the same as in InitFro...
-
bool InitFromFloats(int width, int height, const float *data)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
-
GLenum filter_mode() const
Returns an enumerated constant for the OpenGL filter mode used by the texture.
- -
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
- -
- - - - - + + + + + + + +MinGfx Toolkit: src/texture2d.h Source File + + + + + + + + + + + + +
+
+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+
+
texture2d.h
+
+
+Go to the documentation of this file.
1 /*
+
2  This file is part of the MinGfx Project.
+
3 
+
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
+
5  All Rights Reserved.
+
6 
+
7  Original Author(s) of this File:
+
8  Dan Keefe, 2018, University of Minnesota
+
9 
+
10  Author(s) of Significant Updates/Modifications to the File:
+
11  ...
+
12  */
+
13 
+
14 #ifndef SRC_TEXTURE2D_H_
+
15 #define SRC_TEXTURE2D_H_
+
16 
+
17 
+
18 #include "opengl_headers.h"
+
19 #include "color.h"
+
20 
+
21 #include <string>
+
22 
+
23 
+
24 namespace mingfx {
+
25 
+
42 class Texture2D {
+
43 public:
+
44 
+
47  Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR);
+
48  virtual ~Texture2D();
+
49 
+
50 
+
55  bool InitFromFile(const std::string &filename);
+
56 
+
66  bool InitFromBytes(int width, int height, const unsigned char * data);
+
67 
+
77  bool InitFromFloats(int width, int height, const float * data);
+
78 
+
79 
+
83  bool UpdateFromBytes(const unsigned char * data);
+
84 
+
88  bool UpdateFromFloats(const float * data);
+
89 
+
90 
+
92  bool initialized() const;
+
93 
+
95  int width() const;
+
96 
+
98  int height() const;
+
99 
+
101  GLuint opengl_id() const;
+
102 
+
104  GLenum wrap_mode() const;
+
105 
+
107  GLenum filter_mode() const;
+
108 
+
110  void set_wrap_mode(GLenum wrapMode);
+
111 
+
113  void set_filter_mode(GLenum filterMode);
+
114 
+
117  Color Pixel(int x, int y) const;
+
118 
+
119 private:
+
120 
+
121  bool InitOpenGL();
+
122 
+
123  GLenum dataType_; // GL_UNSIGNED_BYTE or GL_FLOAT
+
124  const unsigned char * data_ubyte_;
+
125  const float * data_float_;
+
126 
+
127  int width_;
+
128  int height_;
+
129  bool handleMemInternally_;
+
130 
+
131  GLuint texID_;
+
132  GLenum wrapMode_;
+
133  GLenum filterMode_;
+
134 };
+
135 
+
136 
+
137 } // end namespace
+
138 
+
139 #endif
+
Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with Op...
Definition: color.h:41
+
A wrapper around a 2D texture that supports loading images from files or setting texture color data d...
Definition: texture2d.h:42
+
bool UpdateFromBytes(const unsigned char *data)
This function may be called to re-read the texture data from an array formated the same as in InitFro...
+
bool initialized() const
Returns true if the texture data has been successfully transferred to OpenGL.
+
GLenum wrap_mode() const
Returns an enumerated constant for the OpenGL wrap mode used by the texture.
+
Color Pixel(int x, int y) const
Returns the color at the specified pixel. The top left corner of the image is (0,0) and the bottom ri...
+
int height() const
Returns the height in pixels of the texture.
+
int width() const
Returns the width in pixels of the texture.
+
void set_filter_mode(GLenum filterMode)
Uses the OpenGL texture filter mode arguments.
+
bool InitFromFile(const std::string &filename)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
+
Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR)
Creates an empty texture. Optional parameters can be provided to set the texture wrap mode and filter...
+
void set_wrap_mode(GLenum wrapMode)
Uses the OpenGL texture wrap mode arguments.
+
virtual ~Texture2D()
+
bool InitFromBytes(int width, int height, const unsigned char *data)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
+
GLuint opengl_id() const
Returns the unsigned int used as the texture handle by OpenGL.
+
bool UpdateFromFloats(const float *data)
This function may be called to re-read the texture data from an array formated the same as in InitFro...
+
bool InitFromFloats(int width, int height, const float *data)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
+
GLenum filter_mode() const
Returns an enumerated constant for the OpenGL filter mode used by the texture.
+ +
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
+ +
+ + + + + -- cgit v1.2.3