From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/docs/html/texture2d_8h_source.html | 195 ++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 dev/MinGfx/docs/html/texture2d_8h_source.html (limited to 'dev/MinGfx/docs/html/texture2d_8h_source.html') diff --git a/dev/MinGfx/docs/html/texture2d_8h_source.html b/dev/MinGfx/docs/html/texture2d_8h_source.html new file mode 100644 index 0000000..2a1f2ea --- /dev/null +++ b/dev/MinGfx/docs/html/texture2d_8h_source.html @@ -0,0 +1,195 @@ + + + + + + + +MinGfx Toolkit: src/texture2d.h Source File + + + + + + + + + + + + +
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MinGfx Toolkit +  1.0 +
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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texture2d.h
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+Go to the documentation of this file.
1 /*
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2  This file is part of the MinGfx Project.
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3 
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4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
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5  All Rights Reserved.
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6 
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7  Original Author(s) of this File:
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8  Dan Keefe, 2018, University of Minnesota
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9 
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10  Author(s) of Significant Updates/Modifications to the File:
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11  ...
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12  */
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13 
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14 #ifndef SRC_TEXTURE2D_H_
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15 #define SRC_TEXTURE2D_H_
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16 
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17 
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18 #include "opengl_headers.h"
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19 #include "color.h"
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20 
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21 #include <string>
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22 
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23 
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24 namespace mingfx {
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25 
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42 class Texture2D {
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43 public:
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44 
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47  Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR);
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48  virtual ~Texture2D();
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49 
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50 
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55  bool InitFromFile(const std::string &filename);
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56 
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66  bool InitFromBytes(int width, int height, const unsigned char * data);
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67 
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77  bool InitFromFloats(int width, int height, const float * data);
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78 
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79 
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83  bool UpdateFromBytes(const unsigned char * data);
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84 
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88  bool UpdateFromFloats(const float * data);
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89 
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90 
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92  bool initialized() const;
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93 
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95  int width() const;
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96 
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98  int height() const;
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99 
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101  GLuint opengl_id() const;
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102 
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104  GLenum wrap_mode() const;
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105 
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107  GLenum filter_mode() const;
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108 
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110  void set_wrap_mode(GLenum wrapMode);
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111 
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113  void set_filter_mode(GLenum filterMode);
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114 
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117  Color Pixel(int x, int y) const;
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118 
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119 private:
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120 
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121  bool InitOpenGL();
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122 
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123  GLenum dataType_; // GL_UNSIGNED_BYTE or GL_FLOAT
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124  const unsigned char * data_ubyte_;
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125  const float * data_float_;
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126 
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127  int width_;
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128  int height_;
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129  bool handleMemInternally_;
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130 
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131  GLuint texID_;
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132  GLenum wrapMode_;
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133  GLenum filterMode_;
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134 };
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135 
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136 
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137 } // end namespace
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138 
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139 #endif
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Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with Op...
Definition: color.h:41
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A wrapper around a 2D texture that supports loading images from files or setting texture color data d...
Definition: texture2d.h:42
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bool UpdateFromBytes(const unsigned char *data)
This function may be called to re-read the texture data from an array formated the same as in InitFro...
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bool initialized() const
Returns true if the texture data has been successfully transferred to OpenGL.
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GLenum wrap_mode() const
Returns an enumerated constant for the OpenGL wrap mode used by the texture.
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Color Pixel(int x, int y) const
Returns the color at the specified pixel. The top left corner of the image is (0,0) and the bottom ri...
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int height() const
Returns the height in pixels of the texture.
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int width() const
Returns the width in pixels of the texture.
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void set_filter_mode(GLenum filterMode)
Uses the OpenGL texture filter mode arguments.
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bool InitFromFile(const std::string &filename)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
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Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR)
Creates an empty texture. Optional parameters can be provided to set the texture wrap mode and filter...
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void set_wrap_mode(GLenum wrapMode)
Uses the OpenGL texture wrap mode arguments.
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virtual ~Texture2D()
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bool InitFromBytes(int width, int height, const unsigned char *data)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
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GLuint opengl_id() const
Returns the unsigned int used as the texture handle by OpenGL.
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bool UpdateFromFloats(const float *data)
This function may be called to re-read the texture data from an array formated the same as in InitFro...
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bool InitFromFloats(int width, int height, const float *data)
Call this from within the InitOpenGL() function since it will initialize not just the Texture2D's int...
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GLenum filter_mode() const
Returns an enumerated constant for the OpenGL filter mode used by the texture.
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Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
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+ + + + + -- cgit v1.2.3