From b38e870d6be22a377bf7b0fb5048801886ebaa77 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 27 Sep 2021 21:44:53 -0500 Subject: do ws2 --- dev/a2-carsoccer/car.h | 104 ++++++++++++++++++++++++------------------------- 1 file changed, 52 insertions(+), 52 deletions(-) (limited to 'dev/a2-carsoccer/car.h') diff --git a/dev/a2-carsoccer/car.h b/dev/a2-carsoccer/car.h index 6746a56..c5ae5df 100644 --- a/dev/a2-carsoccer/car.h +++ b/dev/a2-carsoccer/car.h @@ -1,52 +1,52 @@ -/** CSci-4611 Assignment 2: Car Soccer - */ - -#ifndef CAR_H_ -#define CAR_H_ - -#include -using namespace mingfx; - -/// Small class representing the car. Feel free to add additional member variables and functions if you wish. -class Car { -public: - Car(); - virtual ~Car(); - - // Size is the size of the box drawn to represent the car in the X, Y, and Z dimensions - Vector3 size(); - - // Radius of the bounding sphere used to calculate approximate physics - float collision_radius(); - - // 3D position of the car - Point3 position(); - void set_position(const Point3 &p); - - // The unit vector direction the car is pointing. Since the car drives around on the - // Y=0 plane, this vector will always have a y coordinate = 0 - Vector3 forward(); - void set_forward(const Vector3 &v); - - // The speed of the car can be positive (moving forward) or negative (moving in reverse) - float speed(); - void set_speed(float s); - - // Current 3D velocity, computed as speed_ * forward_ - Vector3 velocity(); - - // Resets the position, speed, and forward direction to the car's starting point - void Reset(); - - // Draws a simple box shape for the car at the proper position and rotated to face forward - void Draw(QuickShapes quickShapes, Matrix4 modelMatrix, Matrix4 viewMatrix, Matrix4 projMatrix); - -private: - Vector3 size_; - float collision_radius_; - Point3 position_; - Vector3 forward_; - float speed_; -}; - -#endif +/** CSci-4611 Assignment 2: Car Soccer + */ + +#ifndef CAR_H_ +#define CAR_H_ + +#include +using namespace mingfx; + +/// Small class representing the car. Feel free to add additional member variables and functions if you wish. +class Car { +public: + Car(); + virtual ~Car(); + + // Size is the size of the box drawn to represent the car in the X, Y, and Z dimensions + Vector3 size(); + + // Radius of the bounding sphere used to calculate approximate physics + float collision_radius(); + + // 3D position of the car + Point3 position(); + void set_position(const Point3 &p); + + // The unit vector direction the car is pointing. Since the car drives around on the + // Y=0 plane, this vector will always have a y coordinate = 0 + Vector3 forward(); + void set_forward(const Vector3 &v); + + // The speed of the car can be positive (moving forward) or negative (moving in reverse) + float speed(); + void set_speed(float s); + + // Current 3D velocity, computed as speed_ * forward_ + Vector3 velocity(); + + // Resets the position, speed, and forward direction to the car's starting point + void Reset(); + + // Draws a simple box shape for the car at the proper position and rotated to face forward + void Draw(QuickShapes quickShapes, Matrix4 modelMatrix, Matrix4 viewMatrix, Matrix4 projMatrix); + +private: + Vector3 size_; + float collision_radius_; + Point3 position_; + Vector3 forward_; + float speed_; +}; + +#endif -- cgit v1.2.3