From 12b0b74d43b7d93eee82ae6fa3dced499cd8a1f6 Mon Sep 17 00:00:00 2001 From: KT Date: Tue, 19 Oct 2021 14:03:28 -0500 Subject: Publish a4 --- dev/a4-dance/pose.cc | 84 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 dev/a4-dance/pose.cc (limited to 'dev/a4-dance/pose.cc') diff --git a/dev/a4-dance/pose.cc b/dev/a4-dance/pose.cc new file mode 100644 index 0000000..e23d655 --- /dev/null +++ b/dev/a4-dance/pose.cc @@ -0,0 +1,84 @@ + +#include "pose.h" + + +Pose::Pose() {} + +Pose::~Pose() {} + +Matrix4 Pose::RootTransform() const { + return root_translation_ * root_rotation_; +} + +Matrix4 Pose::JointRotation(const std::string &bone) const { + std::map::const_iterator it = joint_rotations_.find(bone); + if (it == joint_rotations_.end()) { + return Matrix4(); + } + else { + return it->second; + } +} + +Pose Pose::Lerp(const Pose &other, float alpha) const { + if (alpha == 0.0) { + return *this; + } + else if (alpha == 1.0) { + return other; + } + else { + Pose new_pose; + new_pose.set_frame_number(GfxMath::iLerp(frame_num_, other.frame_num_, alpha)); + new_pose.set_root_position(root_position_.Lerp(other.root_position_, alpha)); + Vector3 t1 = root_rel_translation_.ColumnToVector3(3); + Vector3 t2 = other.root_rel_translation_.ColumnToVector3(3); + new_pose.set_root_relative_translation(t1.Lerp(t2, alpha)); + + Quaternion q_root_this = Quaternion::FromEulerAnglesZYX(GfxMath::ToRadians(root_orientation_)); + Quaternion q_root_other = Quaternion::FromEulerAnglesZYX(GfxMath::ToRadians(other.root_orientation_)); + Quaternion q_root = q_root_this.Slerp(q_root_other, alpha); + Vector3 root_angles = GfxMath::ToDegrees(q_root.ToEulerAnglesZYX()); + new_pose.set_root_orientation(root_angles); + + for (std::map::const_iterator it = joint_angles_.begin(); it != joint_angles_.end(); ++it) { + + Quaternion q_joint_this = Quaternion::FromEulerAnglesZYX(GfxMath::ToRadians(it->second)); + Quaternion q_joint_other = Quaternion::FromEulerAnglesZYX(GfxMath::ToRadians(other.joint_angles_.find(it->first)->second)); + Quaternion q_joint = q_joint_this.Slerp(q_joint_other, alpha); + Vector3 joint_angles = GfxMath::ToDegrees(q_joint.ToEulerAnglesZYX()); + new_pose.set_joint_angles(it->first, joint_angles); + } + return new_pose; + } +} + + +void Pose::Pose::set_frame_number(int frame_num) { + frame_num_ = frame_num; +} + +void Pose::set_root_position(const Point3 &position) { + root_position_ = position; + root_translation_ = Matrix4::Translation(root_position_ - Point3::Origin()); +} + +void Pose::set_root_relative_translation(const Vector3 &delta_since_last_frame) { + root_rel_translation_ = Matrix4::Translation(delta_since_last_frame); +} + + +void Pose::set_root_orientation(const Vector3 &angles) { + root_orientation_ = angles; + root_rotation_ = Matrix4::RotationZ(GfxMath::ToRadians(root_orientation_[2])) * + Matrix4::RotationY(GfxMath::ToRadians(root_orientation_[1])) * + Matrix4::RotationX(GfxMath::ToRadians(root_orientation_[0])); +} + +void Pose::set_joint_angles(const std::string &bone, const Vector3 &angles) { + joint_angles_[bone] = angles; + joint_rotations_[bone] = Matrix4::RotationZ(GfxMath::ToRadians(angles[2])) * + Matrix4::RotationY(GfxMath::ToRadians(angles[1])) * + Matrix4::RotationX(GfxMath::ToRadians(angles[0])); +} + -- cgit v1.2.3