From f965f6daa99cc8d11f732f00002535fdd2e66d65 Mon Sep 17 00:00:00 2001 From: KT Date: Tue, 9 Nov 2021 12:58:15 -0600 Subject: Publish a5 --- dev/a5-artrender/shaders/artsy.frag | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 dev/a5-artrender/shaders/artsy.frag (limited to 'dev/a5-artrender/shaders/artsy.frag') diff --git a/dev/a5-artrender/shaders/artsy.frag b/dev/a5-artrender/shaders/artsy.frag new file mode 100644 index 0000000..a148eaa --- /dev/null +++ b/dev/a5-artrender/shaders/artsy.frag @@ -0,0 +1,24 @@ +#version 330 + +// CSci-4611 Assignment 5: Art Render + +// TODO: You need to calculate per-fragment shading here using a toon shading model + +in vec3 position_in_eye_space; +in vec3 normal_in_eye_space; + +out vec4 color; + +uniform vec3 light_in_eye_space; +uniform vec4 Ia, Id, Is; + +uniform vec4 ka, kd, ks; +uniform float s; + +uniform sampler2D diffuse_ramp; +uniform sampler2D specular_ramp; + + +void main() { + color = vec4(0,0,0,1); +} -- cgit v1.2.3