From f965f6daa99cc8d11f732f00002535fdd2e66d65 Mon Sep 17 00:00:00 2001 From: KT Date: Tue, 9 Nov 2021 12:58:15 -0600 Subject: Publish a5 --- dev/a5-artrender/shaders/outline.vert | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 dev/a5-artrender/shaders/outline.vert (limited to 'dev/a5-artrender/shaders/outline.vert') diff --git a/dev/a5-artrender/shaders/outline.vert b/dev/a5-artrender/shaders/outline.vert new file mode 100644 index 0000000..302cfeb --- /dev/null +++ b/dev/a5-artrender/shaders/outline.vert @@ -0,0 +1,22 @@ +#version 330 + +// CSci-4611 Assignment 5: Art Render + +// TODO: You need to modify this vertex shader to move the edge vertex along +// the normal away from the mesh surface IF you determine that the vertex +// belongs to a silhouette edge. + + +uniform mat4 model_view_matrix; +uniform mat4 normal_matrix; +uniform mat4 proj_matrix; +uniform float thickness; + +layout(location = 0) in vec3 vertex; +layout(location = 1) in vec3 normal; +layout(location = 2) in vec3 left_normal; +layout(location = 3) in vec3 right_normal; + +void main() { + gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1); +} -- cgit v1.2.3