From b38e870d6be22a377bf7b0fb5048801886ebaa77 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 27 Sep 2021 21:44:53 -0500 Subject: do ws2 --- dev/texture-demo/example.h | 128 ++++++++++++++++++++++----------------------- 1 file changed, 64 insertions(+), 64 deletions(-) (limited to 'dev/texture-demo/example.h') diff --git a/dev/texture-demo/example.h b/dev/texture-demo/example.h index afecff6..949edde 100644 --- a/dev/texture-demo/example.h +++ b/dev/texture-demo/example.h @@ -1,65 +1,65 @@ -/** CSci-4611 In-Class Example */ - -#ifndef SNOWMAN_H_ -#define SNOWMAN_H_ - -#include -using namespace mingfx; - -#include -#include - -class Example : public GraphicsApp { -public: - - // Creates the App - Example(); - - // Cleans up when the App shuts down - virtual ~Example(); - - // Note a Run() function is inherited from GraphicsApp, that's what - // actually starts up the App. - - // This is a callback, a function that gets called when the user presses - // the Pause button in the GUI. - void OnPauseBtnPressed(); - - // This gets called once each frame. Note that dt (a.k.a., "delta time") is - // the amount of time (in seconds) that has passed since the last frame. - void UpdateSimulation(double dt); - - // This is where we initialize any OpenGL data, like textures or meshes that - // need to be loaded from files and setup in OpenGL. It gets called once - // when the program starts up. - void InitOpenGL(); - - // This gets called once each frame, and this is where you draw the latest - // version of your 3D graphics scene. - void DrawUsingOpenGL(); - - -private: - - // Texture loaded from a file - Texture2D texture_; - - // Triangle mesh data structure - Mesh mesh_; - - // A shader is required to draw meshes, MinGfx provides a default shader - // that does some simple lighting. - DefaultShader shader_; - - // Sets up the computer graphics camera - Matrix4 view_matrix_; - Matrix4 proj_matrix_; - - // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) - QuickShapes quick_shapes_; - - // Paths to search for data files, like images - std::vector search_path_; -}; - +/** CSci-4611 In-Class Example */ + +#ifndef SNOWMAN_H_ +#define SNOWMAN_H_ + +#include +using namespace mingfx; + +#include +#include + +class Example : public GraphicsApp { +public: + + // Creates the App + Example(); + + // Cleans up when the App shuts down + virtual ~Example(); + + // Note a Run() function is inherited from GraphicsApp, that's what + // actually starts up the App. + + // This is a callback, a function that gets called when the user presses + // the Pause button in the GUI. + void OnPauseBtnPressed(); + + // This gets called once each frame. Note that dt (a.k.a., "delta time") is + // the amount of time (in seconds) that has passed since the last frame. + void UpdateSimulation(double dt); + + // This is where we initialize any OpenGL data, like textures or meshes that + // need to be loaded from files and setup in OpenGL. It gets called once + // when the program starts up. + void InitOpenGL(); + + // This gets called once each frame, and this is where you draw the latest + // version of your 3D graphics scene. + void DrawUsingOpenGL(); + + +private: + + // Texture loaded from a file + Texture2D texture_; + + // Triangle mesh data structure + Mesh mesh_; + + // A shader is required to draw meshes, MinGfx provides a default shader + // that does some simple lighting. + DefaultShader shader_; + + // Sets up the computer graphics camera + Matrix4 view_matrix_; + Matrix4 proj_matrix_; + + // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) + QuickShapes quick_shapes_; + + // Paths to search for data files, like images + std::vector search_path_; +}; + #endif \ No newline at end of file -- cgit v1.2.3