From fee4cbf40b07e17eca676b4687c51313f7cfdd2e Mon Sep 17 00:00:00 2001 From: unknown Date: Thu, 4 Feb 2021 18:37:17 -0600 Subject: Added example projects from lecture --- dev/texture-demo/example.h | 65 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 dev/texture-demo/example.h (limited to 'dev/texture-demo/example.h') diff --git a/dev/texture-demo/example.h b/dev/texture-demo/example.h new file mode 100644 index 0000000..afecff6 --- /dev/null +++ b/dev/texture-demo/example.h @@ -0,0 +1,65 @@ +/** CSci-4611 In-Class Example */ + +#ifndef SNOWMAN_H_ +#define SNOWMAN_H_ + +#include +using namespace mingfx; + +#include +#include + +class Example : public GraphicsApp { +public: + + // Creates the App + Example(); + + // Cleans up when the App shuts down + virtual ~Example(); + + // Note a Run() function is inherited from GraphicsApp, that's what + // actually starts up the App. + + // This is a callback, a function that gets called when the user presses + // the Pause button in the GUI. + void OnPauseBtnPressed(); + + // This gets called once each frame. Note that dt (a.k.a., "delta time") is + // the amount of time (in seconds) that has passed since the last frame. + void UpdateSimulation(double dt); + + // This is where we initialize any OpenGL data, like textures or meshes that + // need to be loaded from files and setup in OpenGL. It gets called once + // when the program starts up. + void InitOpenGL(); + + // This gets called once each frame, and this is where you draw the latest + // version of your 3D graphics scene. + void DrawUsingOpenGL(); + + +private: + + // Texture loaded from a file + Texture2D texture_; + + // Triangle mesh data structure + Mesh mesh_; + + // A shader is required to draw meshes, MinGfx provides a default shader + // that does some simple lighting. + DefaultShader shader_; + + // Sets up the computer graphics camera + Matrix4 view_matrix_; + Matrix4 proj_matrix_; + + // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) + QuickShapes quick_shapes_; + + // Paths to search for data files, like images + std::vector search_path_; +}; + +#endif \ No newline at end of file -- cgit v1.2.3