From 970293e1094fb50ff1cb6d4b314c55415f9e700b Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 11 Oct 2021 20:20:09 -0500 Subject: Do w3 --- worksheets/a3_earthquake.md | 34 ++++++++++++++++++++++++++-------- 1 file changed, 26 insertions(+), 8 deletions(-) (limited to 'worksheets/a3_earthquake.md') diff --git a/worksheets/a3_earthquake.md b/worksheets/a3_earthquake.md index e38902f..125df65 100644 --- a/worksheets/a3_earthquake.md +++ b/worksheets/a3_earthquake.md @@ -18,7 +18,7 @@ numbers `{0.0, 1.5, 2.0, 1.3}`, the normalized value would be `v_normalized = These two functions, part of the C++ standard library, will be useful for your first question: -``` +```cpp /* * - `std::min_element()` - return the minimum of a vector * - `std::max_element()` - return the maximum of a vector @@ -32,9 +32,19 @@ first question: Using the min_element() and max_element() functions, write a routine to normalize the values in an arbitrary vector (list) and return a new vector: -``` +```cpp std::vector normalize_list(std::vector quakeList) { /* --- Fill in your algorithm here --- */ + vector new_vector; + new_vector.resize(quakeList.size()); + float min = std::min_element(quakeList.begin(), quakeList.end()); + float max = std::max_element(quakeList.begin(), quakeList.end()); + float range = max - min; + for (int i = 0; i < quakeList.size(); i++) { + new_vector[i] = (quakeList[i] - min) / range; + } + return new_vector; + } ``` @@ -43,18 +53,20 @@ by hand. What would the following code print out if you were to run it? Note, if your math is correct, all of the values printed should be between 0.0 and 1.0 inclusive. -``` +```cpp std::vector quakes = {0.0, 2.3, 5.1, 1.1, 7.6, 1.7}; std::vector normalized_quakes = normalize_list(quakes); for (int i = 0; i < normalized_quakes.size(); i++) { - std::cout << normalized_quakes[i] << " "; + std::cout << normalized_quakes[i] << ", "; } std::cout << std::endl; ``` Output: -``` +```cpp /* --- Fill in the expected output here (e.g. "0.0, 0.5, 0.5, 1.0, 0.5, 0.12, 0.6") --- */ +"0.0, 0.30, 0.67, 0.14, 1.0, 0.22" +" ``` ## Q2: Constructing a mesh @@ -72,22 +84,28 @@ Let's practice all these concepts with a simple example of a square. Create you **Replace this image with your drawing:** -![](./img/square.png) +![](./img/square-edited.png) Now, write out the square's vertex array, using the familiar `Point3` class (since it's in the *xy*-plane, assume z = 0 for all points): -``` +```cpp std::vector squareVertexArray = { /* --- Fill in your `Point3`s here */ + Point3(0.0, 0.0, 0.0), + Point3(1.0, 0.0, 0.0), + Point3(1.0, 1.0, 0.0), + Point3(0.0, 1.0, 0.0) }; ``` Finally, write out the square's index array based on the indices you defined in the picture above. Make sure your indices are defined in counter-clockwise order so that a 3D camera looking down on your square from some +Z height above will see the front faces of your triangles. -``` +```cpp std::vector squareIndexArray = { /* --- Fill in your first triangle indices --- */ + 0, 1, 3, /* --- Fill in your second triangle indices --- */ + 1, 2, 3 }; ``` -- cgit v1.2.3