MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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This is the complete list of members for mingfx::DefaultShader, including all inherited members.
AddLight(LightProperties light) | mingfx::DefaultShader | |
DefaultShader(bool add_default_light=true) | mingfx::DefaultShader | |
Draw(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, Mesh *mesh, const MaterialProperties &material) | mingfx::DefaultShader | |
Init() | mingfx::DefaultShader | |
light(int i) | mingfx::DefaultShader | |
MAX_LIGHTS | mingfx::DefaultShader | static |
num_lights() | mingfx::DefaultShader | |
SetLight(int i, LightProperties light) | mingfx::DefaultShader | |
StopProgram() | mingfx::DefaultShader | |
UseProgram(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, const MaterialProperties &material) | mingfx::DefaultShader | |
~DefaultShader() | mingfx::DefaultShader | virtual |