MinGfx Toolkit  1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
mingfx::DefaultShader Member List

This is the complete list of members for mingfx::DefaultShader, including all inherited members.

AddLight(LightProperties light)mingfx::DefaultShader
DefaultShader(bool add_default_light=true)mingfx::DefaultShader
Draw(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, Mesh *mesh, const MaterialProperties &material)mingfx::DefaultShader
Init()mingfx::DefaultShader
light(int i)mingfx::DefaultShader
MAX_LIGHTSmingfx::DefaultShaderstatic
num_lights()mingfx::DefaultShader
SetLight(int i, LightProperties light)mingfx::DefaultShader
StopProgram()mingfx::DefaultShader
UseProgram(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, const MaterialProperties &material)mingfx::DefaultShader
~DefaultShader()mingfx::DefaultShadervirtual