|
MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
|
This is the complete list of members for mingfx::DefaultShader, including all inherited members.
| AddLight(LightProperties light) | mingfx::DefaultShader | |
| DefaultShader(bool add_default_light=true) | mingfx::DefaultShader | |
| Draw(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, Mesh *mesh, const MaterialProperties &material) | mingfx::DefaultShader | |
| Init() | mingfx::DefaultShader | |
| light(int i) | mingfx::DefaultShader | |
| MAX_LIGHTS | mingfx::DefaultShader | static |
| num_lights() | mingfx::DefaultShader | |
| SetLight(int i, LightProperties light) | mingfx::DefaultShader | |
| StopProgram() | mingfx::DefaultShader | |
| UseProgram(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, const MaterialProperties &material) | mingfx::DefaultShader | |
| ~DefaultShader() | mingfx::DefaultShader | virtual |
1.9.1