MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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Small data structure to hold per-light properties.
Definition at line 88 of file default_shader.h.
#include <default_shader.h>
Public Member Functions | |
LightProperties () | |
Public Attributes | |
Point3 | position |
Color | ambient_intensity |
Color | diffuse_intensity |
Color | specular_intensity |
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inline |
Definition at line 96 of file default_shader.h.
Color mingfx::DefaultShader::LightProperties::ambient_intensity |
Definition at line 91 of file default_shader.h.
Color mingfx::DefaultShader::LightProperties::diffuse_intensity |
Definition at line 92 of file default_shader.h.
Point3 mingfx::DefaultShader::LightProperties::position |
Definition at line 90 of file default_shader.h.
Color mingfx::DefaultShader::LightProperties::specular_intensity |
Definition at line 93 of file default_shader.h.