MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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Small data structure to hold properties of the material to be lit.
Definition at line 70 of file default_shader.h.
#include <default_shader.h>
Public Member Functions | |
MaterialProperties () | |
Public Attributes | |
Color | ambient_reflectance |
Color | diffuse_reflectance |
Color | specular_reflectance |
float | shinniness |
Texture2D | surface_texture |
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inline |
Definition at line 80 of file default_shader.h.
Color mingfx::DefaultShader::MaterialProperties::ambient_reflectance |
Definition at line 72 of file default_shader.h.
Color mingfx::DefaultShader::MaterialProperties::diffuse_reflectance |
Definition at line 73 of file default_shader.h.
float mingfx::DefaultShader::MaterialProperties::shinniness |
Definition at line 75 of file default_shader.h.
Color mingfx::DefaultShader::MaterialProperties::specular_reflectance |
Definition at line 74 of file default_shader.h.
Texture2D mingfx::DefaultShader::MaterialProperties::surface_texture |
Definition at line 76 of file default_shader.h.