MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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This is the complete list of members for mingfx::GfxMath, including all inherited members.
Clamp(float x, float a, float b) | mingfx::GfxMath | static |
HALF_PI | mingfx::GfxMath | static |
iLerp(int a, int b, float alpha) | mingfx::GfxMath | static |
Lerp(float a, float b, float alpha) | mingfx::GfxMath | static |
PI | mingfx::GfxMath | static |
ScreenToDepthPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float planeDepth) | mingfx::GfxMath | static |
ScreenToNearPlane(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt) | mingfx::GfxMath | static |
ScreenToWorld(const Matrix4 &viewMatrix, const Matrix4 &projMatrix, const Point2 &normalizedScreenPt, float normalizedZ) | mingfx::GfxMath | static |
ToDegrees(float radians) | mingfx::GfxMath | static |
ToDegrees(Vector3 radians) | mingfx::GfxMath | static |
ToRadians(float degrees) | mingfx::GfxMath | static |
ToRadians(Vector3 degrees) | mingfx::GfxMath | static |
TWO_PI | mingfx::GfxMath | static |