MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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This is the complete list of members for mingfx::Point3, including all inherited members.
ClosestPoint(const std::vector< Point3 > &point_list) | mingfx::Point3 | |
ClosestPointOnPlane(const Point3 &plane_origin, const Vector3 &plane_normal) | mingfx::Point3 | |
DistanceToPlane(const Point3 &plane_origin, const Vector3 &plane_normal) | mingfx::Point3 | |
Lerp(const Point3 &b, float alpha) const | mingfx::Point3 | |
Lerp(const Point3 &a, const Point3 &b, float alpha) | mingfx::Point3 | static |
One() | mingfx::Point3 | static |
operator!=(const Point3 &p) const | mingfx::Point3 | |
operator=(const Point3 &p) | mingfx::Point3 | |
operator==(const Point3 &p) const | mingfx::Point3 | |
operator[](const int i) const | mingfx::Point3 | |
operator[](const int i) | mingfx::Point3 | |
Origin() | mingfx::Point3 | static |
Point3() | mingfx::Point3 | |
Point3(float x, float y, float z) | mingfx::Point3 | |
Point3(float *p) | mingfx::Point3 | |
Point3(const Point3 &p) | mingfx::Point3 | |
value_ptr() const | mingfx::Point3 | |
w() const | mingfx::Point3 | inline |
x() const | mingfx::Point3 | inline |
y() const | mingfx::Point3 | inline |
z() const | mingfx::Point3 | inline |
Zero() | mingfx::Point3 | static |
~Point3() | mingfx::Point3 | virtual |