MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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This is the complete list of members for mingfx::TextShader, including all inherited members.
Draw3D(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, const std::string &text, TextFormat format, bool cache=false) | mingfx::TextShader | |
HorizAlign enum name | mingfx::TextShader | |
Init(const std::string &font_file, int native_font_size) | mingfx::TextShader | |
native_font_size() | mingfx::TextShader | |
TextExtents(const std::string &text, TextFormat format, bool cache=false) | mingfx::TextShader | |
TextShader() | mingfx::TextShader | |
VertAlign enum name | mingfx::TextShader | |
~TextShader() | mingfx::TextShader | virtual |