MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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This is the complete list of members for mingfx::Texture2D, including all inherited members.
filter_mode() const | mingfx::Texture2D | |
height() const | mingfx::Texture2D | |
InitFromBytes(int width, int height, const unsigned char *data) | mingfx::Texture2D | |
InitFromFile(const std::string &filename) | mingfx::Texture2D | |
InitFromFloats(int width, int height, const float *data) | mingfx::Texture2D | |
initialized() const | mingfx::Texture2D | |
opengl_id() const | mingfx::Texture2D | |
Pixel(int x, int y) const | mingfx::Texture2D | |
set_filter_mode(GLenum filterMode) | mingfx::Texture2D | |
set_wrap_mode(GLenum wrapMode) | mingfx::Texture2D | |
Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR) | mingfx::Texture2D | |
UpdateFromBytes(const unsigned char *data) | mingfx::Texture2D | |
UpdateFromFloats(const float *data) | mingfx::Texture2D | |
width() const | mingfx::Texture2D | |
wrap_mode() const | mingfx::Texture2D | |
~Texture2D() | mingfx::Texture2D | virtual |