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MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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This is the complete list of members for mingfx::Texture2D, including all inherited members.
| filter_mode() const | mingfx::Texture2D | |
| height() const | mingfx::Texture2D | |
| InitFromBytes(int width, int height, const unsigned char *data) | mingfx::Texture2D | |
| InitFromFile(const std::string &filename) | mingfx::Texture2D | |
| InitFromFloats(int width, int height, const float *data) | mingfx::Texture2D | |
| initialized() const | mingfx::Texture2D | |
| opengl_id() const | mingfx::Texture2D | |
| Pixel(int x, int y) const | mingfx::Texture2D | |
| set_filter_mode(GLenum filterMode) | mingfx::Texture2D | |
| set_wrap_mode(GLenum wrapMode) | mingfx::Texture2D | |
| Texture2D(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR) | mingfx::Texture2D | |
| UpdateFromBytes(const unsigned char *data) | mingfx::Texture2D | |
| UpdateFromFloats(const float *data) | mingfx::Texture2D | |
| width() const | mingfx::Texture2D | |
| wrap_mode() const | mingfx::Texture2D | |
| ~Texture2D() | mingfx::Texture2D | virtual |
1.9.1