MinGfx Toolkit  1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
mingfx::Vector3 Member List

This is the complete list of members for mingfx::Vector3, including all inherited members.

Cross(const Vector3 &v) constmingfx::Vector3
Cross(const Vector3 &v1, const Vector3 &v2)mingfx::Vector3static
Dot(const Vector3 &v) constmingfx::Vector3
Dot(const Vector3 &v1, const Vector3 &v2)mingfx::Vector3static
Length() constmingfx::Vector3
Lerp(const Vector3 &b, float alpha) constmingfx::Vector3
Lerp(const Vector3 &a, const Vector3 &b, float alpha)mingfx::Vector3static
Normalize()mingfx::Vector3
Normalize(const Vector3 &v)mingfx::Vector3static
One()mingfx::Vector3static
operator!=(const Vector3 &v) constmingfx::Vector3
operator=(const Vector3 &v)mingfx::Vector3
operator==(const Vector3 &v) constmingfx::Vector3
operator[](const int i) constmingfx::Vector3
operator[](const int i)mingfx::Vector3
ToUnit() constmingfx::Vector3
UnitX()mingfx::Vector3static
UnitY()mingfx::Vector3static
UnitZ()mingfx::Vector3static
value_ptr() constmingfx::Vector3
Vector3()mingfx::Vector3
Vector3(float x, float y, float z)mingfx::Vector3
Vector3(float *v)mingfx::Vector3
Vector3(const Vector3 &v)mingfx::Vector3
w() constmingfx::Vector3inline
x() constmingfx::Vector3inline
y() constmingfx::Vector3inline
z() constmingfx::Vector3inline
Zero()mingfx::Vector3static
~Vector3()mingfx::Vector3virtual