MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
mingfx
Vector3
mingfx::Vector3 Member List
This is the complete list of members for
mingfx::Vector3
, including all inherited members.
Cross
(const Vector3 &v) const
mingfx::Vector3
Cross
(const Vector3 &v1, const Vector3 &v2)
mingfx::Vector3
static
Dot
(const Vector3 &v) const
mingfx::Vector3
Dot
(const Vector3 &v1, const Vector3 &v2)
mingfx::Vector3
static
Length
() const
mingfx::Vector3
Lerp
(const Vector3 &b, float alpha) const
mingfx::Vector3
Lerp
(const Vector3 &a, const Vector3 &b, float alpha)
mingfx::Vector3
static
Normalize
()
mingfx::Vector3
Normalize
(const Vector3 &v)
mingfx::Vector3
static
One
()
mingfx::Vector3
static
operator!=
(const Vector3 &v) const
mingfx::Vector3
operator=
(const Vector3 &v)
mingfx::Vector3
operator==
(const Vector3 &v) const
mingfx::Vector3
operator[]
(const int i) const
mingfx::Vector3
operator[]
(const int i)
mingfx::Vector3
ToUnit
() const
mingfx::Vector3
UnitX
()
mingfx::Vector3
static
UnitY
()
mingfx::Vector3
static
UnitZ
()
mingfx::Vector3
static
value_ptr
() const
mingfx::Vector3
Vector3
()
mingfx::Vector3
Vector3
(float x, float y, float z)
mingfx::Vector3
Vector3
(float *v)
mingfx::Vector3
Vector3
(const Vector3 &v)
mingfx::Vector3
w
() const
mingfx::Vector3
inline
x
() const
mingfx::Vector3
inline
y
() const
mingfx::Vector3
inline
z
() const
mingfx::Vector3
inline
Zero
()
mingfx::Vector3
static
~Vector3
()
mingfx::Vector3
virtual
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