MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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#include "color.h"
#include "point3.h"
#include "shader_program.h"
#include "texture2d.h"
#include "vector3.h"
#include "matrix4.h"
#include "mesh.h"
Go to the source code of this file.
Classes | |
class | mingfx::DefaultShader |
A simple GLSL shader for textured per-fragment Phong shading with multiple light sources. More... | |
class | mingfx::DefaultShader::MaterialProperties |
Small data structure to hold properties of the material to be lit. More... | |
class | mingfx::DefaultShader::LightProperties |
Small data structure to hold per-light properties. More... | |
Namespaces | |
mingfx | |
Namespace for the MinGfx Toolkit. | |