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MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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#include "color.h"#include "point3.h"#include "shader_program.h"#include "texture2d.h"#include "vector3.h"#include "matrix4.h"#include "mesh.h"Go to the source code of this file.
Classes | |
| class | mingfx::DefaultShader |
| A simple GLSL shader for textured per-fragment Phong shading with multiple light sources. More... | |
| class | mingfx::DefaultShader::MaterialProperties |
| Small data structure to hold properties of the material to be lit. More... | |
| class | mingfx::DefaultShader::LightProperties |
| Small data structure to hold per-light properties. More... | |
Namespaces | |
| mingfx | |
| Namespace for the MinGfx Toolkit. | |
1.9.1