MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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#include "bvh.h"
#include "color.h"
#include "opengl_headers.h"
#include "point2.h"
#include "point3.h"
#include "vector3.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | mingfx::Mesh |
A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader. More... | |
Namespaces | |
mingfx | |
Namespace for the MinGfx Toolkit. | |