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MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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#include "bvh.h"#include "color.h"#include "opengl_headers.h"#include "point2.h"#include "point3.h"#include "vector3.h"#include <vector>Go to the source code of this file.
Classes | |
| class | mingfx::Mesh |
| A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader. More... | |
Namespaces | |
| mingfx | |
| Namespace for the MinGfx Toolkit. | |
1.9.1