MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
src
opengl_headers.h
Go to the documentation of this file.
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/*
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This file is part of the MinGfx Project.
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Copyright (c) 2017,2018 Regents of the University of Minnesota.
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All Rights Reserved.
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Original Author(s) of this File:
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Dan Keefe, 2018, University of Minnesota
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Author(s) of Significant Updates/Modifications to the File:
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...
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*/
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// We often use the code that is commented out below to load opengl headers in a cross-platform way,
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// but since nanogui uses glad internally, we will just use their approach to load opengl headers
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// so that everything is consistent.
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// disable warnings for this 3rd party code
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#pragma warning ( push, 0 )
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#include <nanogui/opengl.h>
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#pragma warning ( pop )
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/*** Our typical (non-nanogui) appraoch:
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// GLEW is needed on Windows and Linux
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#ifdef _WIN32
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#include "GL/glew.h"
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#include "GL/wglew.h"
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#elif (!defined(__APPLE__))
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#include "GL/glxew.h"
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#endif
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// OpenGL Headers
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#if defined(WIN32)
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#define NOMINMAX
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#include <windows.h>
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#include <GL/gl.h>
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#elif defined(__APPLE__)
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#define GL_GLEXT_PROTOTYPES
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#include <OpenGL/gl3.h>
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#include <OpenGL/glext.h>
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#endif
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***/
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