MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
|
#include <iostream>
Go to the source code of this file.
Classes | |
class | mingfx::Point2 |
A 2D Point with floating point coordinates, used for storing 2D texture coordinates, screen-space graphics, and mouse input. More... | |
Namespaces | |
mingfx | |
Namespace for the MinGfx Toolkit. | |
Macros | |
#define | MINGFX_MATH_EPSILON 1e-8 |
Epsilon value used for == and != comparisons within MinGfx. More... | |
Functions | |
std::ostream & | mingfx::operator<< (std::ostream &os, const Point2 &p) |
std::istream & | mingfx::operator>> (std::istream &is, Point2 &p) |