MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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#include <iostream>
#include <vector>
Go to the source code of this file.
Classes | |
class | mingfx::Point3 |
A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graphics operations. More... | |
Namespaces | |
mingfx | |
Namespace for the MinGfx Toolkit. | |
Macros | |
#define | MINGFX_MATH_EPSILON 1e-8 |
Epsilon value used for == and != comparisons within MinGfx. More... | |
Functions | |
std::ostream & | mingfx::operator<< (std::ostream &os, const Point3 &p) |
std::istream & | mingfx::operator>> (std::istream &is, Point3 &p) |