/* This file is part of the MinGfx Project. Copyright (c) 2017,2018 Regents of the University of Minnesota. All Rights Reserved. Original Author(s) of this File: Dan Keefe, 2018, University of Minnesota Author(s) of Significant Updates/Modifications to the File: ... */ /// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx #ifndef SRC_MINGFX_H_ #define SRC_MINGFX_H_ #include "aabb.h" #include "bvh.h" #include "color.h" #include "craft_cam.h" #include "default_shader.h" #include "gfxmath.h" #include "graphics_app.h" #include "matrix4.h" #include "mesh.h" #include "mingfx_config.h" #include "opengl_headers.h" #include "platform.h" #include "point2.h" #include "point3.h" #include "quaternion.h" #include "quick_shapes.h" #include "ray.h" #include "shader_program.h" #include "text_shader.h" #include "texture2d.h" #include "unicam.h" #include "vector2.h" #include "vector3.h" //using namespace mingfx; #endif