/* This file is part of the MinGfx Project. Copyright (c) 2017,2018 Regents of the University of Minnesota. All Rights Reserved. Original Author(s) of this File: Dan Keefe, 2018, University of Minnesota Author(s) of Significant Updates/Modifications to the File: ... */ #ifndef SRC_VECTOR2_H_ #define SRC_VECTOR2_H_ #include #include "point2.h" namespace mingfx { /** A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements, and screen-space vectors. */ class Vector2 { public: /// Default constructor to create zero vector Vector2(); /// Constructs a vector (x,y,0), where the 0 comes from the use of /// homogeneous coordinates in computer graphics. Vector2(float x, float y); /// Constructs a vector given a pointer to x,y,z data Vector2(float *v); /// Copy constructor for vector Vector2(const Vector2& v); /// Vector destructor virtual ~Vector2(); /// Check for "equality", taking floating point imprecision into account bool operator==(const Vector2& v) const; /// Check for "inequality", taking floating point imprecision into account bool operator!=(const Vector2& v) const; /// Vector assignment operator Vector2& operator=(const Vector2& v); /// Read only access to the ith coordinate of the vector. float operator[](const int i) const; /// Returns a reference to the ith coordinate of the vector. Use this /// accessor if you wish to set the coordinate rather than just request /// its value. Example: /// ~~~ /// Vector2 a; /// a[0] = 5.0; // set the x-coordinate of the vector /// ~~~ float& operator[](const int i); /// Read only access to the x coordinate. Can also use my_vector[0]. Use /// the my_vector[0] = 1.0; form if you need to set the value. float x() const { return v[0]; } /// Read only access to the y coordinate. Can also use my_vector[1]. Use /// the my_vector[1] = 1.0; form if you need to set the value. float y() const { return v[1]; } /// In homogeneous coordinates, the w coordinate for all vectors is 0.0. float w() const { return 0.0; } // --- Vector operations --- /// Returns "this dot v" float Dot(const Vector2& v) const; /// Returns the length of the vector float Length() const; /// Normalizes the vector by making it unit length. void Normalize(); /// Returns a normalized (i.e., unit length) version of the vector without /// modifying the original ('this') vector. Vector2 ToUnit() const; /// Linear interpolation between this vector and another. Alpha=0.0 returns /// this vector, and alpha=1.0 returns the other vector, other values blend /// between the two. Vector2 Lerp(const Vector2 &b, float alpha) const; /// Returns a const pointer to the raw data array const float * value_ptr() const; /// Returns a new vector that is the unit version of v. static Vector2 Normalize(const Vector2 &v); /// Returns v1 dot v2 static float Dot(const Vector2 &v1, const Vector2 &v2); /// (0,0) - a shortcut for a special vector that is frequently needed static const Vector2& Zero(); /// (1,1) - a shortcut for a special vector that is frequently needed static const Vector2& One(); /// (1,0) - a shortcut for a special vector that is frequently needed static const Vector2& UnitX(); /// (0,1) - a shortcut for a special vector that is frequently needed static const Vector2& UnitY(); /// Linear interpolation between two vectors. Alpha=0.0 returns 'a' and /// alpha=1.0 returns 'b', other values blend between the two. static Vector2 Lerp(const Vector2 &a, const Vector2 &b, float alpha); private: float v[2]; }; // ---------- Operator Overloads for Working with Vectors ---------- // --- Scalers --- /// Divide the vector by the scalar s Vector2 operator/(const Vector2& v, const float s); /// Multiply the vector by the scalar s Vector2 operator*(const float s, const Vector2& v); /// Multiply the vector by the scalar s Vector2 operator*(const Vector2& v, const float s); /// Negate the vector Vector2 operator-(const Vector2& v); // Note: no -(point) operator, that's an undefined operation // --- Point and Vector Arithmetic --- /// Adds a vector and a point, returns a point Point2 operator+(const Vector2& v, const Point2& p); /// Adds a point and a vector, returns a point Point2 operator+(const Point2& p, const Vector2& v); /// Adds a vector and a vector, returns a vector Vector2 operator+(const Vector2& v1, const Vector2& v2); // Note: no (point + point) operator, that's an undefined operation /// Subtracts a vector from a point, returns a point Point2 operator-(const Point2& p, const Vector2& v); /// Subtracts v2 from v1, returns a vector Vector2 operator-(const Vector2& v1, const Vector2& v2); /// Returns the vector spanning p1 and p2 Vector2 operator-(const Point2& p1, const Point2& p2); // Note: no (vector - point) operator, that's an undefined operation // --- Stream operators --- // Vector2 std::ostream & operator<< ( std::ostream &os, const Vector2 &v); std::istream & operator>> ( std::istream &is, Vector2 &v); } // end namespace #endif