/** CSci-4611 Assignment 2: Car Soccer */ #ifndef BALL_H_ #define BALL_H_ #include /// Small data structure for a ball class Ball { public: /// The constructor sets the radius and calls Reset() to start the ball at /// the center of the field Ball() : radius_(2.6f) { Reset(); } /// Nothing special needed in the constructor virtual ~Ball() {} void Reset() { position_ = Point3(0, radius_, 0); } float radius() { return radius_; } Point3 position() { return position_; } void set_position(const Point3 &p) { position_ = p; } private: // You will probably need to store some additional data here, e.g., velocity Point3 position_; float radius_; }; #endif